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dynamicnetworks

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dynamicnetworks last won the day on July 27 2017

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  1. Here it is! (beep boop) https://factorio.com/blog/post/fff-312 Statistics: Posted by FactorioBot — Fri Sep 13, 2019 11:35 am — Replies 0 — Views 108 View the full article
  2. Here it is! (beep boop) https://factorio.com/blog/post/fff-311 Statistics: Posted by FactorioBot — Fri Sep 06, 2019 7:08 pm — Replies 1 — Views 40 View the full article
  3. Changes Pressing ESC while catching up to a multiplayer game will open the menu with most options disabled. (74735) Bugfixes Fixed migration bug that doubles up to one sample worth of statistics when a save is loaded from before 0.17.44. Fixed production statistics not calculating the totals correctly. (69068) Fixed that on_built_entity wouldn't be fired for built blueprint entities. (75244) Fixed a crash when right clicking with the map editor tile area tool. (75248) Fluid mixing does not crash the game anymore and is fixed the same way as on migration. Fixed some Lua tables would be incorrectly interpreted as Lua arrays. (75179) Modding Changed pipe_covers to be drawn with secondary sprite draw order 64 resp. -64 to prevent "z-fighting" issues. (75243) Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Wed Sep 04, 2019 5:45 pm — Replies 0 — Views 333 View the full article
  4. Graphics New chemical plant graphics. Heat pipes (also in reactors and heat exchangers) glow with high temperatures. Changes Pressing ESC while catching up to a multiplayer game will disconnect instead of opening the menu. (74735) An entity can't be teleported into a position where pipe connections would overlap. (74652) The camera will zoom to center instead of zooming to cursor in God controller, Ghost controller and Spectator controller. Features Added an area tool to the map editor tile editor. Added highlighting of the source entities when selecting areas to clone in the map editor. Added a setting in the map editor to hide entity health bars. Added a setting in the map editor surface editor to generate new chunks using lab tiles. Added support to manipulate items on the stored character while in the map editor. Added infinity settings for automatically controlling items in the map editor. Changed the infinity chest so it can also spawn hidden items. Gui Rearranged key-bindings in Control Settings to different categories. Improved and added more descriptions of key-bindings. Bugfixes Fixed cloning ghost entities with rotation didn't work correctly. (74635) Fixed that the lab GUI wouldn't update when the technology being researched changed. (74605) Fixed loader front patch and back patch were not sorted correctly when drawing. (74680) Fixed wire connection distance sometimes being inconsistent. (74666) Fixed a rotation of modded pump with regard to blocked pipe connections. (74629) Prevented a crash resulting from teleporting a pipe to a fluid system with blocked connection. (74702) Fixed that the filter GUI tooltip would flicker when changing tabs. (74623) Fixed fluid mixing from creating an underground pipe by script into a blocked fluid system. (74614) Fixed fluid mixing from copy/pasting an infinite pipe next to a different fluid. (74702) Prevented playing Jesus and changing water into other fluids. (74624) Fixed assembler ghost fluid filters disappearing through loading. (74723) Cliffs sections which are fully marked as indestructible can't be exploded. (73939) Fixed interaction of underground pipes with modded length. (74610) Fixed fluid mixing caused by fluid producing furnace. (74648) Fixed that opening the technology GUI in the same tick as the entity tooltip being shown didn't work correctly. (74710) Prevented rotation of a modded assembler with a blocked pipe connection that results in fluid mixing. (74657) Fixed train condition button indentation not being properly updated under special circumstances. (74527) Fixed that train schedule waypoint was considered to be passed when train departed the related rail rather when it entered it. (74678) Fixed that storage tank entities ignored pipe_picture property in their fluid box definition. (74878) Fixed improper action selection for UI actions for key bindings differentiated by modifiers only. (74631) Fixed a crash related to a modded assembler and fluid mixing. (74746) Applied the cannon shadow to the artillery wagon, fixing some unintended highlights. (57931) Fixed crash when removing electric pole. (73458) Fixed event handler could try to register events twice in some cases. (74665) Fixed blueprinted locomotives would preview as snapped to train stop. (74540) Fixed items spilling on the ground when using fast entity transfer while robots are trying to insert into the player. (74819) Fixed hand reserving a non-empty slot in some situations when player inventory auto-sorting is disabled. Fixed custom lua slider sometimes initializing with the marker in the wrong position. (75052) Fixed "list-box" and "drop-down" custom GUI elements would not update selected index when changing its items programmatically. (75044) Fixed that the map editor 'instant blueprint building' would fail to place trains correctly. Rail signal that is to be reserved by circuit network doesn't allow train to go through even when the block is already occupied by the given train. (74506) Rail signal will change from reserved by circuit network state to closed state when train is manually placed into the block it guards. (74862) Fixed train stop name in map not being positioned properly. (75099) Modding Changed default value of LoaderPrototype::structure_render_layer from "lower-object" to "transport-belt-circuit-connector", in order to be consistent with other on-belt structure sprites. Different wall types will connect visually by default. If this behavior is not desired for a wall prototype, set it unique "visual_merge_group". (74695) Added optional random_variation_on_create to all simple entity prototypes. Pump was changed to not expand its bounding box when connected to pipe. Collision box for vanilla pump was adjusted to reflect this change. Scripting Added additional filtering to LuaGameScript::get_filtered_..._prototypes() functions. Added optional "tags" to entities in blueprints and entity ghosts. Added optional "tags" to script_raised_revive, on_built_entity and on_robot_built_entity events when reviving ghosts. Added LuaEntity::tags read/write for entity ghosts. Added LuaItemStack::get_blueprint_entity_count(), get_blueprint_entity_tags(), set_blueprint_entity_tags(), get_blueprint_entity_tag(), and set_blueprint_entity_tag(). Added on_force_friends_changed and on_force_cease_fire_changed events. Added "area" to on_chunk_charted and on_sector_scanned events. Added "position" to on_chunk_generated event. Added area to the LuaChunkIterator operator() return value. Added LuaPlayer::toggle_map_editor(). The script_destroyed_entity event is raised for map editor instant deconstruction. Added LuaEntity::tick_of_last_attack and LuaEntity::tick_of_last_damage write. Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Tue Sep 03, 2019 12:47 pm — Replies 0 — Views 370 View the full article
  5. Here it is! (beep boop) https://factorio.com/blog/post/fff-310 Statistics: Posted by FactorioBot — Fri Aug 30, 2019 10:49 am — Replies 0 — Views 30 View the full article
  6. Here it is! (beep boop) https://factorio.com/blog/post/fff-309 Statistics: Posted by FactorioBot — Fri Aug 23, 2019 1:23 pm — Replies 0 — Views 32 View the full article
  7. Here it is! (beep boop) https://factorio.com/blog/post/fff-308 Statistics: Posted by FactorioBot — Fri Aug 16, 2019 3:46 pm — Replies 1 — Views 128 View the full article
  8. Changes Blocked underground pipe connections (see e.g. 73840) are always highlighted. Bugfixes Fixed crash when using the close button while the client is saving the map for desync report. (74508) Fixed a crash related to settings copy/paste of some modded assemblers. (74025) Correctly highlighting blocked connections of modded underground pipes. (74116) Fixed a case of disappearing fluid in a special fluid furnace configuration. (74373) Fixed programmable speaker caused crash when using --disable-audio command line option. (74551) Fixed that an underground pipe ghost did not split fluid systems. (74252) Fixed that an underground pipe ghost did not split blocked connection. (74269) Fixed that fluids in assembling machines and furnaces would get voided any time mods changed. (74284) Prevented construction of underground pipe that could crash the game due to blocked pipe connection. (74116) Scripting Added LuaEntityPrototype::terrain_friction_modifier read. Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Fri Aug 16, 2019 1:37 pm — Replies 1 — Views 85 View the full article
  9. Changes Modded achievements and their progress are now stored even when the mods adding extra achievements are temporarily removed. Up to 5000 modded achievements are stored indefinitely. (64884) Programmable Speaker sounds now change volume accordingly as player moves. (60468) Rocket Silo sounds now change volume accordingly as player moves. Bugfixes Fixed tightspot level 5 expecting old chemical science recipe. (74351) Fixed Transport belt madness inserter exploit. (74354) Fixed that filling energy of entities in map editor didn't work for accumulators in electric network. Fixed a crash or desync that could happen after assigning a build_base command to a single unit. (74430) Fixed that mining drill covering more than 1 infinite resource showed the mining speed as sum instead of average. (74443) Fixed that infinite item based resources with yield of more then 100% didn't actually mine more. So yield of 260% for example means that it mines 2 resources and 60% probability of 1 extra. Fixed cloning of accumulators in the map editor not setting available energy correctly. Fixed a desync related to cloning accumulators. (74363) Fixed 2 crashes related to custom-switch. (74459) Fixed that train could consider itself being parked in station when in fact being misaligned. (73653) Fixed that activating deconstruction planner/blueprint/blueprint tool from the shortcut by pressing the buttons didn't clear the cursor if it wasn't empty. (69976) Fixed condition operator button visibility when dragging conditions in the train schedule GUI. (73959) Fixed few layouting issues with scroll panes. Fixed that biters could get stuck in narrow passages between water tiles. (73857) Fixed that members of unit groups could sometimes get far ahead of the group. (74458) Modding Added CraftingMachinePrototype::match_animation_speed_to_activity. Added LoaderPrototype::structure.back_patch and front_patch. Scripting Added ability to clear a sprite or sprite-button by writing nil or empty string to LuaGuiElement::sprite. (74491) Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Wed Aug 14, 2019 11:33 am — Replies 1 — Views 33 View the full article
  10. Changes Range modifier and shooting speed modifier are now shown in ammo tooltip and ammo turret tooltip. Allow pressing ESC to cancel saving or downloading the map while desynced. (74198) Added copy paste from assemblers to infinity chests, similar to requester chests. Bugfixes Fixed crash when loading a save containing modded crafting machines with fluid boxes, with mods disabled. (74178) Fixed turret range drawing not accounting for ammo range modifier in world and in map view. Fixed turret unfolding and animation not accounting for ammo range modifier. (65043) Fixed case of swapping left and right lane of underground belts. (74114) Fixed desync related to marking and then un-marking combinators for deconstruction. (73868) Fixed Infinity Chest GUI showing wrong label when modded as a storage chest. (74235) Fixed when target of combat robot changed force to an allied force, the combat robot wouldn't stop attacking it. (74270) Fixed silo script error using generic on_event function. (74276) Fixed a desync related to using multiple custom fluid indexes in a recipe. (74009) Fixed some labels getting cut of in the statistics GUI, on some translations. (59084) Fixed a crash that could sometimes happen when fighting large groups of biters. (74072) Fixed a special corner case of signal internal state consistency. (73560) Fixed that the circuit and logistic network buttons in the train stop GUI were swapped. (74308) Scripting Combinators can now be activated or deactivated through LuaEntity::active. Added LuaEntity::upgrade_target read. Removed the ability to convert a table address into a string. Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Fri Aug 09, 2019 7:24 pm — Replies 0 — Views 64 View the full article
  11. Here it is! (beep boop) https://factorio.com/blog/post/fff-307 Statistics: Posted by FactorioBot — Fri Aug 09, 2019 2:12 pm — Replies 0 — Views 37 View the full article
  12. Changes Inventory filters tooltip now shows they are inventory filters to avoid confusion. (62775) The quickbar tooltip now shows what shortcut to use in order to clear it. Quickbar filters can now be set from the ghost cursor. In Introduction, changed some places Compilatron stands at to be less in the way. (74138, 74018) Bugfixes Fixed some combination of graphics options could cause infinite loop at 95% of sprite loading in the demo. (74037) Fixed assigning empty table to sprite definition would not cause loading error but crash in-game instead. (74089) Fixed a desync related to accumulators in multiple networks. (73974) Fixed transitions on tiles where landfill, grass and water meet. (74117) Fixed logistic network technology description did not mention buffer chests. (74064) Fixed "use-version-filter-in-browse-games-gui" config option didn't work. (73838) Fixed possible crash in introduction scenario if player builds turrets too far to either side. (74133, 74060) Fixed electric coverage visualization was not shown when hovering mouse over invisible widgets. (74120) Fixed a crash when using a path_resolution_modifier of 8. (73785) Fixed introduction leftover invisible entity after cutscene. (74127) Fixed introduction bug where sometimes Compilatron wouldn't build things properly. (74087) Fixed "toggle filter" control setting would not work if bound to modifier key and left or right click. (73656) Fixed introduction bug where poles could still connect to the generator after it was destroyed. (74057) Fixed introduction possible crash when removing power consumers. (74041) Fixed missing laser-beam entity from demo. (74049) Fixed issue with walls in hidden smelter section in introduction. (73335) Fixed that biters could form too many attack groups when aggroed by artillery. (72732) Fixed that clicking and dragging electric poles in multiplayer latency didn't work correctly. Fixed that fast-replacing assembling machines with fixed recipes didn't work correctly. (73976) Fixed a crash when deleting surfaces during the same tick as auto-save running. (74159) Moved integration patches of crash site entities to decals render layer. (74017) Fixed that inserters would pick up from the left lane of a loader even when positioned closer to the right side. Scripting Added LuaEntity::request_from_buffers read/write. Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Tue Aug 06, 2019 12:20 pm — Replies 0 — Views 53 View the full article
  13. Bugfixes Fixed a script error in the NPE while using demo. (73993) Fixed that reading LuaGuiElement::elem_type would always error. (73996) Fixed a crash related to modded fluid energy sources. (73980) Fixed corrupted alt-mode icons on low zoom levels on macOS. (73982) Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Fri Aug 02, 2019 10:33 pm — Replies 0 — Views 88 View the full article
  14. Here it is! (beep boop) https://factorio.com/blog/post/fff-306 Statistics: Posted by FactorioBot — Fri Aug 02, 2019 5:10 pm — Replies 1 — Views 27 View the full article
  15. Changes Combat robotics 2 technology now require Laser. (73856) Bugfixes Fixed fluid mixing checks for some setups when setting an assembler recipe. (73793) Fixed flying notifications showing player's inventory updates were visible to all forces. (73761) Fixed error during PNG decompression would cause crash on Linux. (71058) Fixed that save files could become very large. (73749) Fixed that cloning furnaces wouldn't preserve the crafting progress. (73850) Fixed inserters being slower and rotationally asymmetrical after the previous version. Fixed that wandering units could be activated for longer than necessary. (73672) Fixed a crash when trying to check if 'game' is equal to anything using the Lua API. (73904) Added a check for overlapping crafter fluidboxes to detect wrong mod configuration. (73488) Fixed desync related to inserter ghosts and belts. (73788) Fixed setting health of item stack of item-with-entity-data to 1 would do nothing. (73920) Fixed a desync with the map editor resource editor. (73914) Fixed a desync with the map editor decorative editor. (73954) Prevented some rare cases of fluid mixing tied to underground connections. (73884) Fixed placing entities that consume type of energy other than electric would still show electric coverage visualization. (73774) Modding Added InserterPrototype::draw_inserter_arrow. Scripting Added LuaGuiElement::choose-elem-button elem_types "decorative", "item-group", "achievement", "equipment", and "technology". Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Fri Aug 02, 2019 5:06 pm — Replies 0 — Views 126 View the full article
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