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dynamicnetworks

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dynamicnetworks last won the day on July 27 2017

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  1. Here it is! (beep boop) https://factorio.com/blog/post/fff-330 Statistics: Posted by FactorioBot — Fri Jan 17, 2020 4:23 pm — Replies 11 — Views 253 View the full article
  2. Here it is! (beep boop) https://factorio.com/blog/post/fff-329 Statistics: Posted by FactorioBot — Fri Jan 10, 2020 4:34 pm — Replies 60 — Views 3754 View the full article
  3. Here it is! (beep boop) https://factorio.com/blog/post/fff-328 Statistics: Posted by FactorioBot — Fri Jan 03, 2020 8:07 pm — Replies 8 — Views 923 View the full article
  4. Here it is! (beep boop) https://factorio.com/blog/post/fff-327 Statistics: Posted by FactorioBot — Sat Dec 28, 2019 12:23 am — Replies 30 — Views 1568 View the full article
  5. Here it is! (beep boop) https://factorio.com/blog/post/fff-326 Statistics: Posted by FactorioBot — Fri Dec 20, 2019 2:26 pm — Replies 25 — Views 1830 View the full article
  6. Here it is! (beep boop) https://factorio.com/blog/post/fff-325 Statistics: Posted by FactorioBot — Fri Dec 13, 2019 4:56 pm — Replies 39 — Views 2783 View the full article
  7. Here it is! (beep boop) https://factorio.com/blog/post/fff-324 Statistics: Posted by FactorioBot — Fri Dec 06, 2019 12:11 pm — Replies 54 — Views 3548 View the full article
  8. Here it is! (beep boop) https://factorio.com/blog/post/fff-323 Statistics: Posted by FactorioBot — Fri Nov 29, 2019 2:49 pm — Replies 25 — Views 1133 View the full article
  9. Here it is! (beep boop) https://factorio.com/blog/post/fff-322 Statistics: Posted by FactorioBot — Fri Nov 22, 2019 12:42 pm — Replies 36 — Views 3561 View the full article
  10. Bugfixes Fixed that the infinity pipe mode could sometimes reset when changing other infinity pipe settings. (78047) Fixed that electric energy interfaces didn't consume power correctly. (77998) Fixed market GUI not showing price in the tooltips of modifiers. (78042) Fixed market GUI showing empty price property in the tooltips when no price is set. Fixed lights render quality slider in graphics settings missing tooltip. (78005) Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Tue Nov 19, 2019 2:29 pm — Replies 6 — Views 3050 View the full article
  11. Bugfixes Fixed a desync related to biter pathfinding. (77997) Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Fri Nov 15, 2019 5:43 pm — Replies 2 — Views 1691 View the full article
  12. Here it is! (beep boop) https://factorio.com/blog/post/fff-321 Statistics: Posted by FactorioBot — Fri Nov 15, 2019 3:53 pm — Replies 0 — Views 2 View the full article
  13. Changes When a team loses in PvP, all their characters will die. Technology GUI shows saved progress of partially-researched technologies. Bugfixes Fixed a crash when when loading modded saves that had construction robots working on modded entities. Fixed that 'corpses' and 'dying_explosion' wouldn't be created on the correct force. (77685) Fixed that LuaEntity::get_fuel_inventory() didn't work on burner pumps. (77535) Fixed ammo turret tooltip not showing the damage bonus correctly. (77556) Fixed fluid name and amount not being shown when the tooltip is on the side. (77722) Show how module energy consumption is applied more clearly in the tooltips. (77703) Fixed several issues related to modded reactors set to use electric energy. (77244) Fixed spitters were not able to destroy trees and rocks. (77715) Fixed that shift+click recipes in cheat mode wasn't able to handle recipes that included fluids but still only produced 1 item result. (77752) Fixed a difference in map editor paused vs unpaused game ticking related to enabled/disabled train stops. (77762) Fixed that produce item per hour achievements could not be progressed. (77661) Fixed an issue with reading localised strings in Lua. (77769) Fixed that right clicking to add 1 item to assembling machines had no limit. (73698) Fixed that teleporting players/cars between surfaces would invalidate lua references to them. Fixed a crash with trains that had wheels.direction_count = 0. (77655) Fixed statistics not counting items correctly on large intervals when a large number of items are produced/consumed. (77355) Fixed Beacon ghost tooltip missing some information. (77780) Fixed ghost tooltips not showing correct max energy consumption. Fixed tooltips for tile creating items showing wrong title. (77920) Fixed blueprint strings not saving empty values for some circuit network settings. (77303) Fixed PvP config import would always append the default item and equipment lists. (77925) Fixed that creating infinity chests with logistic_mode set would ignore request filters. (77957) Scripting Added LuaEntity::command, LuaEntity::distraction_command, LuaUnitGroup::command, and LuaUnitGroup::distraction_command reads. Added LuaUnitGroup::is_script_driven read. Modding Changed RollingStockPrototype::wheels to be optional. Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Thu Nov 14, 2019 7:11 pm — Replies 6 — Views 2323 View the full article
  14. Here it is! (beep boop) https://factorio.com/blog/post/fff-320 Statistics: Posted by FactorioBot — Fri Nov 08, 2019 3:34 pm — Replies 76 — Views 3023 View the full article
  15. Changes Energy consumption is no longer shown in the tooltip for void energy sources. Bugfixes Fixed a bug in NPE where Compilatron would sometimes loop around smashing things. (76072) Fixed possibility of dying just before a cutscene in NPE, which would lead to a crash. (77179) Fixed game crashing in NPE if it can't find anywhere to spawn a biter. (77486) Fixed using dark coal icon on dark speech bubble background. (75916) Fixed a crash when loading modded saves without the mod when you had entities marked to be upgraded to the now removed modded items but the entity is still valid. Fixed incorrect string for "Fuel Pollution" in tooltip. (77555) Fixed tooltip not showing max consumption correctly when using modules. (77570) Fixed battery equipment and accumulator tooltips showing wrong input flow limit when it's unlimited. (77570) Fixed item tooltips not showing custom_description. (77569) Fixed some item tooltips having incorrect title or description. Fixed that hovering over a logistic request didn't highlight inventory items. (77565) Fixed pump tooltip not showing pumped amount when pumping from a fluid wagon. (77656) Show the products of a recipe more clearly when the product has a probability and/or an interval defined. (77468) Fixed a crash when restarting the game after it failed to load modded fluidboxes. (77617) Fixed tech tree quantity icon being shown incorrectly. (77674) Fixed an exploit related to upgrading ghosts while a robot is trying to work on them. (77665) Fixed target leading logic would cause turret to shoot outside of its range sometimes. (77071) Modding Added AmmoTurretPrototype::entity_info_icon_shift. Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Thu Nov 07, 2019 3:11 pm — Replies 0 — Views 386 View the full article
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