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  1. dynamicnetworks

    Version 0.17.21

    Bugfixes Fixed gates sometimes not closing when next to cliffs. (68365) Fixed crashes related to GUI tables. (68526) Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Tue Mar 26, 2019 8:46 pm — Replies 0 — Views 245 View the full article
  2. dynamicnetworks

    Version 0.17.20

    Changes Removed RTL language translations (Hebrew, Arabic). (68507) Bugfixes Fixed crash when opening technology tree. Fixed blueprint loading related to trains and temporary stations. (67998) Fixed that the quick bar and shortcut bar weren't aligned on UI scales other than 100% and 200%, making the game literally unplayable. (66827) Fixed fuzzy search in the select-a-filter GUI could show empty groups. (63241) Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Tue Mar 26, 2019 4:49 pm — Replies 0 — Views 105 View the full article
  3. dynamicnetworks

    Version 0.17.19

    Bugfixes Fixed various layouting problems related to tables. Fixed upgrading underground belt ghosts would not recalculate underground connections resulting in desyncs. (67510) Fixed construction robot tutorial when spamming ghost radars. (68436) Fixed that some entities didn't show the not enough power icon. (68470) Fixed possible crash when editing font names in rich text. (68390) Fix of previous fix of certain situations of assembler settings copy/paste. (68487) Fixed that toolbar buttons stayed pressed down. (68459) Fixed crash when an inventory gui was shown with 0 slots. (68467) Scripting Added LuaGuiElement::scroll_to_top(), scroll_to_bottom(), scroll_to_left() and scroll_to_right(). Added LuaGuiElement::scroll_to_element(). Added LuaEntityPrototype::has_belt_immunity, pollution_to_join_attack, min_pursue_time, max_pursue_distance, radar_range, move_while_shooting, can_open_gates, affected_by_tiles, distraction_cooldown and spawning_time_modifier read. Added LuaEntityPrototype::inserter_extension_speed and inserter_rotation_speed read. Added LuaTransportLine::input_lines read. Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Tue Mar 26, 2019 2:55 pm — Replies 0 — Views 371 View the full article
  4. dynamicnetworks

    Version 0.17.18

    Changes Dragging power poles over ghosts of the same type will revive them. (68244) Replaced the hand graphic in the quickbar with a selected graphic, so blueprint books are visible. Bugfixes Solved train positioning when being built by robots. (68147) Fixed that playing Factorio in full-screen mode on macOS would hide all notifications. (66415) Allow commas with spaces after in color tags. (68261) Fixed the mechanic of saving a scenario locally when joining a multiplayer game that uses a scenario you don't have didn't work correctly. (68181) Fixed that the burner light would still glow even when the entity is sleeping. (65712) Assembler copy/paste now works correctly when pasting both recipe and direction with fluid mixing around. (68174) Tool shortcut bar selection list can be closed with ESC. (65621) Fixed that some technologies wouldn't show in the technology list if they were fully researched. (68239) Fixed incorrect zooming speeds when using keyboard to zoom. (65679) Blank property expression names in map gen settings JSON are ignored. (68125) Seed1 arguments above 255 to noise functions no longer crash the game, warning about the upper bits being ignored, instead. (67497) Fixed broken supply challenge. (68242) Fixed slow horizontal trackpad scrolling in the tech tree view. (66874) Fixing one situation of underground pipe connection over a ghost. (68265) Fixed blueprint icons not disappearing when using set_quick_bar_slot (68374) Fixed PvP force modifiers were being overwritten. (68397) Fixed "graphics_variation" was read-only on entities of type "corpse". (68391) Fixed buildability check of some fluid entities in blueprints. (65389) Fixed gui layouting related to having more squashable elements with different minimal sizes in one row/column. Fixed possible crash when hovering the statistics graphs. Fixed a crash when using LuaGameScript::show_message_dialog during on_init. Fixed headless server would hang when shutting down on Windows. (68422) Fixed interaction of pipe underground connections of different reach. (68258) Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Mon Mar 25, 2019 6:24 pm — Replies 0 — Views 374 View the full article
  5. https://factorio.com/blog/post/fff-287Statistics: Posted by Klonan — Fri Mar 22, 2019 3:56 pm — Replies 1 — Views 42 View the full article
  6. dynamicnetworks

    Version 0.17.17

    Changes Fast replacing power poles will keep existing connections but also try to connect to further away power poles if possible. (67967) 0-255 numbers are now allowed in tags. The game will detect if you want to use floats or 0-255, just like the /color command. (67726) Bugfixes Solved transport line compression related to splitters for various corner cases. (67815) Fixed texture-compression config values that were valid in 0.17.15 but are not valid since 0.17.16 would cause error on startup. (68133) Fixed that reverse/forward speed limits of the train movements were mixed up. (68047) Fixed that reverse locomotive power was the same as forward. Fixed item transfers tutorial giving combinators instead of wood. (68046) Fixed tutorials showing migrations dialog. Fixed slow inserters on transport belt madness level 3. (68149) Fixed massive biter clumps in Wave defense. (66136) Fixed a crash when importing save files into saves with different technology levels researched. Fixed that swapping Command and Option keys on macOS caused neither one to work in Factorio. (65671) Fixed that the technology GUI would list all technology levels if the technology was fully researched. (68037) Fixed a crash when using /swap-players. (66381) Fixed a crash when rotating some modded underground pipes. (67710) Fixed poor performance when large chat messages are rendered. (68040) Fixed a crash when a train traveling to a temporary stop has its schedule copy-pasted. (68130) Fixed a crash when using "Join server after sync" for server hosted over Steam Networking. (67963) Fixed hand missing from quickbar when selecting shortcuts to the blueprint library. (68141) Scripting Added LuaControl::open_technology_gui(technology) which will open the technology GUI and select the given technology. Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Thu Mar 21, 2019 7:49 pm — Replies 1 — Views 404 View the full article
  7. dynamicnetworks

    Version 0.17.16

    Changes Disabled vanilla pollution attacks in the NPE until after the final wave. Changing teams in PvP will try to preserve the current character. (68018) Bugfixes Fixed alerts showing for trees and rocks in the NPE (65370) Fixed solid fuel not triggering "fuel furnace" quest item (67941) Potentially fixed scrap metal crash bug again (67821) Fixed that a fluid furnace revived from a ghost would not work. (67372) Fixed that launching tutorials could leave the running game in a broken state. (68046) Fixed that clearing the ghost cursor did not clear the hand in the quickbar. (68062) Fixed Compilatron blocking placement of burner inserter in NPE (68063) Fixing a bug from last version that allowed fluid mixing by setting a recipe in assembler. (68074) Different alert when unable to revive ghost due to fluid mixing by hand vs. by robot. (68074) Fixed spitters would not properly target construction robots that are blocked from fulfilling their task. (67886) Fixed a crash when joining Steam game invites while a multiplayer connection is in progress. Fixed that the "research finished" indicator would display the wrong technology level. (67864) Fixed a crash when removing the end rail of a temporary train order. (67926) Fixed that cargo wagon filters wouldn't get preserved in blueprint strings. (67641) Scripting Fixed that printing the output of LuaProfiler anywhere except log(...) would cause a desync. Note: this means if the results are shown in things like player.print() they won't persist through save/load (but won't cause desyncs). Fixed Electric Pole smart coverage placement not building over other pole ghosts. (68083) Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Tue Mar 19, 2019 9:50 pm — Replies 2 — Views 399 View the full article
  8. dynamicnetworks

    Version 0.17.15

    Changes Fixed that trains wouldn't depart for temporary stops when waiting at a station. (67811) Fixed that two headed train running out of fuel didn't trigger the out of fuel alert in one of the directions. (67820) Improved Compilatron's ability to select a free space when indicating structures by a factor of 16.6. The player must now wait for Compilatron to follow before being allowed to evacuate the first area of the NPE. The player must collect at least some of their structures before evacuating the first area of the NPE. Updated the player spawn after big biter attack in case the player wants to check how aggressive the biters are. Compilatron now has its own icon. Biters and worms in the NPE will now be aggressive except in special situations. Gui It is now possible to scroll horizontally with a touch pad in the tech tree view. (66874) Bugfixes Fixed bugged Compilatron speech in NPE when showing blocked miner. Turrets placed in the starting area will now be detected during the entrench step of the NPE. (67772) Fixed flamethrower turret range visualization was rendered in wrong layer. (67903) Fixed editing map gen settings in the map editor would crash the game. (67839) Fixed that robots would still try to deconstruct trains that left their network. (67916) Reduced screen tearing on Windows 7 when Aero is disabled. (67158) Fixed that converting games to scenarios and back could corrupt script global data. (66812) Fixed that disabling friendly fire prevented fish from healing. (67953) Fixed that LuaEntity::destroy({do_cliff_correction=true}) was ignored. (67837) Fixed toggle state of item selection buttons when clicked with item to fast-select. (67465) Fixed that the Q that cancels wire dragging also removed the hand from the quickbar. (67192) Fixed that selecting quickbar slot while dragging wire only cancelled the dragging, but had to be pressed again to select the slot. (67192) Fixed that modded fluid streams could crash the game in some situations. (67999) Fixed that keys blocked by textfield didn't include CONTROL + A (to select all), the same way as it is doing for (CONTROL + C/V/X). (67047) Fixed the double-click to clear functionality of number text field. (67949) Fixed a crash when migrating mods related to assembling machines and fluids. (67118) Fixed that exporting a blueprint to the library could crash the game. (67987) Fixed a crash when a modded assembler is built over a ghost of assembler with different rotation. (67732) Fixed damage technology migrations not migrating infinite technologies properly. (67731) Potentially fixed a Linux-specific bug where the game would react to key presses not intended for it. (66402) Scripting Added LuaGameScript::create_profiler() which can be used to measure script performance. Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Mon Mar 18, 2019 8:33 pm — Replies 0 — Views 390 View the full article
  9. dynamicnetworks

    Version 0.17.14

    Bugfixes Fixed that research queue setting in the New Map GUI wouldn't remember its value. (67370) Fixed a crash when hand replacing an assembler ghost with fluid mixing. (67732) Fixed migration of fluid-using modded mining drill. Fixed ten_minutes modifier bug in NPE. Fixed broken resetting of scenario context. Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Fri Mar 15, 2019 8:20 pm — Replies 1 — Views 339 View the full article
  10. https://factorio.com/blog/post/fff-286Statistics: Posted by Klonan — Fri Mar 15, 2019 4:24 pm — Replies 0 — Views 15 View the full article
  11. dynamicnetworks

    Version 0.17.13

    Changes Modified NPE quest structure to give the player more notice of impending attacks Added missing Steel plate recipe to NPE tech tree (67504) Removed unneeded Iron stick recipe from NPE Fast replacing between rail signal and rail chain signal will preserve circuit wire connection and relevant settings. (67682) Bugfixes Fixed that the evolution pollution factor wasn't migrated properly. (pollution was increasing evolution 16.6 times faster than it should for existing saves). Fixed a crash when trying to assign invalid things to LuaPlayer::game_view_settings. (67682) Fixed that replays could trigger autosaves and take screenshots. (65901) Fixed that changing mod settings through Lua commands wouldn't trigger the settings-changed event. (66395) Fixed that /config didn't support name, description, or tags. (67463) Fixed a crash when using temporary stations. (67700) Fixed that drop-item into vehicles didn't work. (65948) Fixed that resizing the window while loading on 4k screens would cause the progress bar to not render. (65987) Fixed that the crafting queue GUI wouldn't show correctly when loading a save with crafting in progress. (66220) Fixed text box line wrapping didn't work correctly in most cases. (65437) Fixed a crash when re-joining a multiplayer game while the tips-and-tricks window is visible. Fixed a crash when opening the set-filter GUI on the ammo inventory of other player using the /open command. Fixed that the pollution generation of steel furnace wasn't what it was supposed compared to 0.16. Fixed that you could die during a cutscene and become a ghost when it ended. (67651) Fixed that you could die with required items in your inventory and make the NPE unwinnable. (65829) Fixed that some turrets wouldn't be detected by the quest objectives in the NPE. (66013) Fixed issue with detecting Steam engine on network in NPE (66717) Fixed biters getting stuck in massive clumps in NPE (66226) Fixed biters becoming frozen after arriving at target destination in NPE (66494) Fixed crash when mining scrap metal in NPE (65512) Fixed biters losing aggression after save/load during NPE (66410) Fixed some windows in the NPE having inconsistent header draggable textures (66295) Fixed build order for Compilatron in NPE so it is more successful (66703) Fixed set_active_quick_bar_page not updating the GUI. (66142) Fixed that waiting on temporary stop was reset every time other station was added. (6034) Fixed that blueprints with trains and rails still could snap the trains to different rails. (67384) Fixed LuaGameScript::take_screenshot with anti_alias = true would produce bad screenshots (67685) Fixed that snapping to position while building ghost didn't update the ghost position properly, leading to invisible entities in rare cases. (66908) Fixed a crash when destroying trains while in the paused map editor state. (67734) Fixed that recipes could be setup to produce > 1 count of items that are never meant to be stacked. (67736) Fixed that creating a new blueprint and pressing Q after it was setup removes it instead of putting it into inventory. (67737) Fixed LuaGameScript::take_screenshot with anti_alias = true would produce bad screenshots. (67685) Fixed Artillery targeting remote not showing the correct ability count in the quickbar. (65310) Fixed scrolling through blueprint book with Shift+mouse wheel on macOS. (67225) Fixed Artillery targeting remote not showing the correct ability count in the qickbar. (65310) Fixed that blueprint shortcuts in quickbar linked to the library wouldn't remember their orientation. (65716) Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Fri Mar 15, 2019 4:05 pm — Replies 0 — Views 366 View the full article
  12. dynamicnetworks

    Version 0.17.12

    Features Added pollution tab to the production statistics. Minor Features Spawner tooltip (including the pollution statistics), shows distribution of biters spawn for the current evolution factor with the pollution costs. Added attack modifier setting into the pollution section in the map generator. This modifies how much pollution is consumed by biters attacking. (default is 50% for deathworld presets) Changes Pollution generation is now shown in the x/s format both on the entity and in the item/crafting slot. All statistics graphs apart from electricity use smoothing now. The Install Mods GUI will now automatically install required dependencies. Added graphics option "Render in native screen resolution" on macOS to workaround performance issues due to rendering on Retina displays. (66870) Bugfixes Added another fixing migration of consistency related to undo. Fixed that inserters wouldn't copy the white list/black list setting during fast-replace. (67501) Fixed that building/removing signals forced train in disabled station to move from it. (67365) Fixed that the name of the "Undo" shortcut wouldn't show up in the shortcut selection list. (67464) Fixed that the blueprint book shortcut's tooltip wouldn't show the assigned key combination. (67447) Fixed search bar focus being lost when binding it to extra mouse buttons. (67517) Fixed that shortcut bar keyboard shortcuts would appear twice in the control settings if certain mods were installed. (67433) Fixed that backspacing text covered by unclosed rich text tags could leave them at the end of the string. (67376) Fixed that technology tooltip would show "unknown key" for technologies with no description. (67489) Fixed unable to close the menu when rebinding toggle menu from ESC. (67535) Fixed that modded GUI window frames always contained header filler. (66295) Fixed save file would contain two preview screenshots. (67543) Fixed typo in decoratives.lua. (67594) Fixed that cloning assembling machines wouldn't preserve the direction for some recipes. (67583) Fixed bug with typing certain characters on alternative keyboard layouts on windows. (67552) Fixed a crash of generators whose prototype changes to not use fluid anymore. (66595) Fixed some crashes related to changes of modded fluid recipes. (67277) Fixed NPE bug when Compilatron walks over the iron patch when he's about to build miners. (67553) Fixed switching to map view when holding placeable item in cursor would make the item icon invisible. (66180) Fixed cloning rocket silos with rockets wouldn't work correctly. (67635) Fixed broken and missing support of modded underground pipe connections. (65824) Fixed not being able to use the same key for some actions. (65128) Fixed that releasing Alt before D when pressing Alt+D would cause the character to walk. Fixed that order of items in the circuit network did not respect group and subgroups. (67548) Modding Internal pollution values have been normalized, and they are now roughly 60 times less compared to what they were. Scripting LuaPlayer::get_active_quick_bar_page now returns 1 based index. Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Thu Mar 14, 2019 6:44 pm — Replies 1 — Views 320 View the full article
  13. dynamicnetworks

    Version 0.17.11

    Bugfixes Fixed that the process name was set to "Main" on Linux. (67355) Fixed a crash when closing GUIs with escape in some cases. (67428) Fixed a crash when mods set repair pack speeds or entity repair speed modifiers to negative values. Fixed that focus-search wouldn't work in the Recipe GUI or Map Editor. (67437) Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Mon Mar 11, 2019 9:19 pm — Replies 0 — Views 158 View the full article
  14. dynamicnetworks

    Version 0.17.10

    Changes Terrain generator options are preserved by the map generator GUI unless explicitly changed. Changed landfilling result to be tile called "landfill" instead of tile called "grass-1". It looks the same for now, but it solves some unexpected behaviour. We might give it a custom graphics later on. (67282) Existing blueprints containing "grass-1" will be migrated to the "landfill" tile. The game will load without an error when non-essential shaders fail to compile. (65107) When a player dies in the Wave defense, the free equipment will be removed from the corpse. Minor Features "Make Blueprint", "Make Blueprint Book", "Make Deconstruction Planner", "Make Upgrade Planner", "Toggle Personal Roboport", and "Toggle Exoskeleton" functions are now accessible via keyboard shortcuts. Bugfixes Fixed references to nonexistent noise expressions in map gen settings would crash the game. Fixed a crash when trying to read Lua drop-down font style names. (67379) Fixed a crash when trying to join a Steam game fails in some cases. (67366) Fixed crash related to latency hiding and undo. Fixed that map generation wouldn't always update to reflect modded noise expressions. Fixed a crash when the open GUI target would become invalidated during the same tick as autosave starting. Fixed that the repaired lab showed in the bonus GUI. (67320) Fixed NPE crash when Compilatron tried to place his chest. (67153) Fixed that Control+F didn't work in the trains GUI. (66253) Probably fixed GUI not responding to user input in some situations. (66210) Fixed scaling of some of the debug info text overlay. (67172) Fixed headless server would be stuck in reset loop when trying to apply an update. (67231) Scripting Added LuaGuiElement::select_all and select methods that work for textfield and textbox. Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Mon Mar 11, 2019 5:33 pm — Replies 0 — Views 223 View the full article
  15. dynamicnetworks

    Version 0.17.9

    Changes Disabling station with train waiting in it doesn't force the train to departure anymore so it works as it worked in 0.16. It looked like a useful change for 0.17, but we can control train conditions by circuit network and there are some nice and simple use cases were ruined by trains being forced to departure when the stop is disabled. (65109) Changed expensive version of assembling machine 2 recipe to match the normal version better. (65570) Minor Features Added map editor support to delete items. Bugfixes Fixed pipette making error sound in latency state even though you have enough items. (67002) Fixed that technologies would sometimes disappear from the technology list when added to the research queue. (65879) Fixed problems related to circuit network connection inconsistency related to undo. (67071) Fixed NPE issue where Compilatron could destroy essential buildings. (67031) Fixed NPE crash when Compilatron tells you to pick up scrap. (66241) Fixed that he bonus GUI wouldn't show personal equipment. (65618) Fixed using special-item tags would cause desyncs. (66311) Fixed NPE crash when Compilatron tries to point at an object that doesn't exist any more. (65162) Fixed Local errors in scenarios would crash the game when viewing scenarios in the GUI. (66716) Fixed that reviving and underground belt could sometimes change it's direction. (67026) Fixed a crash when using modded recipes in furnaces with fluids. (66271) Fixed that the active-version selector in the mods GUI didn't work. (66941) Fixed that randomizing map seed didn't have any effect after an exchange string was loaded. (65555) Fixed that resources wouldn't be rendered correctly in the map preview. (66525) Fixed miscalculation of peak influence in autoplace specifications with more than 2 peaks. (67040) Layouting fix related to technology gui. (66868) Fixed crash when running out of space in physical texture used for streaming. High detail textures will be evicted instead. (66563) Fixed that mod settings could get scrambled/reset when adding removing or changing mods. (66669) Fixed that you could open blueprint books/armor multiple times. (67096) Fixed that the train inactivity wait condition time was limited to 120 seconds. (66974) Fixed a crash when exiting the game through the "X" button from a tutorial. (65270) Fixed the shadows of some GUIs when circuit network window is shown. (67119) Fixed menu background image would be scaled with poor quality. (67109) Fixed crash related to beam creation when the source or target is removed in the process. (67110) Fixed a hand logic related to loading a save with different mod settings which results in to the cursor being item removed. Fixed being unable to clear "X"(missing blueprint) icon from the quickbar. (67114) Fixed that train two stations of the same name in the train schedule could crash the game. (67066) Fixed consistency check for signal state of train on the way. (67052) Fixed issues with pipes disconnected w/o reason. Added stricter checks for new occurrences. (67057) Scripting Added LuaSurface::min_brightness read/write. Added LuaEntity::get_connected_rails(), get_rail_segment_entity(), get_rail_segment_end(), get_rail_segment_length(), and get_rail_segment_overlaps(). Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Fri Mar 08, 2019 5:41 pm — Replies 7 — Views 2200 View the full article


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