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  1. Today
  2. Here it is! (beep boop) https://factorio.com/blog/post/fff-342 Statistics: Posted by FactorioBot — Fri Apr 10, 2020 1:54 pm — Replies 1 — Views 53 View the full article
  3. Yesterday
  4. Last week
  5. Changes Adjusted steam engine and turbine collision boxes so player can walk between two steam engines. Roboports allow exporting both logistics and robot stats at the same time. (80652) Graphics Added offshore pump remnants. Added new dying effects for biters, spitters, worms, and spawners. Gui Added confirmation box for deleting blueprint book. Sounds New or updated sound effects include: Transport belts - new concept for these sounds. Turrets rotation sounds and fold/unfold. Weapons improved and made more powerful, e.g. submachine gun, shotgun, gun turret, vehicle machine gun, Laser and electric beam. Particles: Water splashes, Tree debris. Various mix level tweaks including the train, enemies. Attenuations (audible distance) adjusted for entities such as Pipe, Substation and Offshore Pump. New sound when walking over ore patches. Default Sound Settings Updated: Music, Game Effects and Walking sound lowered, Environment sounds and Master Level raised. Zoom audible distance and volume levels adjusted. Maximum Environment Sounds increased (edited). Bugfixes Fixed mining entity with randomized mining result amount would never return the largest defined amount. (82959) Fixed crash when loading replay. (83030) Fixed reading LuaPlayer::entity_copy_source when the player is dead. (83133) Fixed that upgrading and delivering modules at the same time didn't work right. (83175) Fixed a crash when closing the game while some GUIs are shown. (83227) Fixed crash when setting max_group_gathering_time and min_group_gathering_time to the same value. (82985) Fixed discharge defense equipment had the wrong sprite in the equipment grid. (83248) Fixed that artillery wagons wouldn't show out of ammo icons. (82834) Fixed that modded cargo wagon colors wouldn't copy correctly through blueprints. (83302) Fixed furnaces with recipes using fluid ingredients could cause crash. (81482) Fixed a crash when removing a player that has modded associated character entities. (83349) Modding Furnaces now ignore off_when_no_fluid_recipe property of their fluid box definition. Fluid boxes will not be disabled based on enabled recipes. (77971) Changed colored concrete tiles to be non-mineable. Scripting Added LuaEquipmentPrototype::automatic. Added "include_entities", "include_trains", "include_station_names", and "include_modules" fields to LuaItemStack::create_blueprint. Added LuaRoboportControlBehaviour::read_logistics and read_robot_stats Removed LuaRoboportControlBehaviour::mode_of_operations Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Wed Apr 08, 2020 3:07 pm — Replies 0 — Views 165 View the full article
  6. Earlier
  7. Here it is! (beep boop) https://factorio.com/blog/post/fff-341 Statistics: Posted by FactorioBot — Fri Apr 03, 2020 6:34 pm — Replies 0 — Views 2 View the full article
  8. This is a test announcement, please ignore. View the full article
  9. Sorry for these tests. View the full article
  10. Bugfixes Fixed Map Generator GUI becoming larger than the screen. (82802) Fixed Blueprint Setup GUI becoming larger than the screen. (82840) Fixed number pad Enter would be ignored by personal logistic request setup GUI if it was bound to in-game action. (82852) Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Fri Mar 27, 2020 5:57 pm — Replies 0 — Views 251 View the full article
  11. Bugfixes Fixed Map Generator GUI becoming larger than the screen. (82802) Fixed Blueprint Setup GUI becoming larger than the screen. (82840) Fixed number pad Enter would be ignored by personal logistic request setup GUI if it was bound to in-game action. (82852) Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Fri Mar 27, 2020 5:57 pm — Replies 0 — Views 251 View the full article
  12. Here it is! (beep boop) https://factorio.com/blog/post/fff-340 Statistics: Posted by FactorioBot — Fri Mar 27, 2020 1:13 pm — Replies 0 — Views 34 View the full article
  13. Here it is! (beep boop) https://factorio.com/blog/post/fff-340 Statistics: Posted by FactorioBot — Fri Mar 27, 2020 1:13 pm — Replies 0 — Views 34 View the full article
  14. Graphics New water splash effects using water particles instead of an animation. New animations for leaf particles. Bugfixes Fixed the tank not being properly centered to its bounding box (graphical issue). Fixed GUI windows not drawing properly when they can't fit the screen width. (82708) Fixed glowing Heat pipe ending sprites. (81410) Fixed some character bonuses in bonus GUI not being printed correctly. (82642) Fixed character GUI player color sliders not changing chat colors (82501) Fixed that hotkeys wouldn't work while using the character logistics GUI in some cases. (82593) Fixed a desync related to unit speed changing while part of a unit group. (81054) Fixed some Trigger Effects not showing correct repeat count in tooltips. (80872) Scripting Added LuaEntity::effective_speed Added LuaControl::is_flashlight_enabled The 'on_ai_command_completed' event will now fire for distraction commands. Added 'was_distracted' to the 'on_ai_command_completed' event. If true, it means the completed command was a distraction command. Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Wed Mar 25, 2020 3:57 pm — Replies 0 — Views 2962 View the full article
  15. Graphics New water splash effects using water particles instead of an animation. New animations for leaf particles. Bugfixes Fixed the tank not being properly centered to its bounding box (graphical issue). Fixed GUI windows not drawing properly when they can't fit the screen width. (82708) Fixed glowing Heat pipe ending sprites. (81410) Fixed some character bonuses in bonus GUI not being printed correctly. (82642) Fixed character GUI player color sliders not changing chat colors (82501) Fixed that hotkeys wouldn't work while using the character logistics GUI in some cases. (82593) Fixed a desync related to unit speed changing while part of a unit group. (81054) Fixed some Trigger Effects not showing correct repeat count in tooltips. (80872) Scripting Added LuaEntity::effective_speed Added LuaControl::is_flashlight_enabled The 'on_ai_command_completed' event will now fire for distraction commands. Added 'was_distracted' to the 'on_ai_command_completed' event. If true, it means the completed command was a distraction command. Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Wed Mar 25, 2020 3:57 pm — Replies 0 — Views 261 View the full article
  16. Changes ENTER key can now be used to confirm the small "Set request" pop-up windows. Bugfixes Fixed that defines.gui_type was missing some values. (82493) Fixed tabs not changing correctly in the item select gui for train circuit/item/fluid conditions. (82522) Fixed that deleting blueprints didn't work in some cases. (82511) Fixed a crash related to fast-replacing character entities through mods. (82453) Fixed that the "watch your step" achievement wouldn't show the achievement popup. (82015) Fixed script error when starting the mini-tutorials. (82496) Possibly fixed setting up heavily edited blueprints could drop players in multiplayer. (75542) Fixed that the graph in statistics GUI wouldn't show some data series if the search was being used. (82497) Scripting Serpent now uses 0 instead of nil as a placeholder in case of cyclic references. This will help prevent some specific desyncs with custom scenario or mod scripts. Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Fri Mar 20, 2020 3:24 pm — Replies 0 — Views 280 View the full article
  17. Changes ENTER key can now be used to confirm the small "Set request" pop-up windows. Bugfixes Fixed that defines.gui_type was missing some values. (82493) Fixed tabs not changing correctly in the item select gui for train circuit/item/fluid conditions. (82522) Fixed that deleting blueprints didn't work in some cases. (82511) Fixed a crash related to fast-replacing character entities through mods. (82453) Fixed that the "watch your step" achievement wouldn't show the achievement popup. (82015) Fixed script error when starting the mini-tutorials. (82496) Possibly fixed setting up heavily edited blueprints could drop players in multiplayer. (75542) Fixed that the graph in statistics GUI wouldn't show some data series if the search was being used. (82497) Scripting Serpent now uses 0 instead of nil as a placeholder in case of cyclic references. This will help prevent some specific desyncs with custom scenario or mod scripts. Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Fri Mar 20, 2020 3:24 pm — Replies 16 — Views 5051 View the full article
  18. Here it is! (beep boop) https://factorio.com/blog/post/fff-339 Statistics: Posted by FactorioBot — Fri Mar 20, 2020 12:57 pm — Replies 1 — Views 56 View the full article
  19. Here it is! (beep boop) https://factorio.com/blog/post/fff-339 Statistics: Posted by FactorioBot — Fri Mar 20, 2020 12:57 pm — Replies 202 — Views 13541 View the full article
  20. Gui The production statistics and electric network GUIs now have a new look. The kills GUI (K keyboard shortcut) has been removed. Kills statistics are now accessible as a tab in the production statistics GUI. Bugfixes Fixed an issue with nested items in items. (82280) Fixed Character GUI missing logistics tab due to missing technology migration. (82445) Fixed Character GUI recipes constantly scrolling up when crafting or when inventory changes. (82438) Fixed that simple mouse click on double slider button would not set a slider as active. (82454) Fixed that tabbing out of empty high value textfield of double slider would reset it to 0. (82454) Scripting Removed the defines.gui_type.kills value from defines.gui_type. Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Wed Mar 18, 2020 5:19 pm — Replies 21 — Views 3000 View the full article
  21. Gui The production statistics and electric network GUIs now have a new look. The kills GUI (K keyboard shortcut) has been removed. Kills statistics are now accessible as a tab in the production statistics GUI. Bugfixes Fixed an issue with nested items in items. (82280) Fixed Character GUI missing logistics tab due to missing technology migration. (82445) Fixed Character GUI recipes constantly scrolling up when crafting or when inventory changes. (82438) Fixed that simple mouse click on double slider button would not set a slider as active. (82454) Fixed that tabbing out of empty high value textfield of double slider would reset it to 0. (82454) Scripting Removed the defines.gui_type.kills value from defines.gui_type. Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Wed Mar 18, 2020 5:19 pm — Replies 30 — Views 4801 View the full article
  22. Gui The character GUI now has a new look. Personal logistics has been moved to a separate tab. Logistic requests and auto trash have been merged into one panel. Using quick inventory transfers in the player inventory of the character gui will transfer the items either to weapons and armor slots or to trash slots depending on the selected tab, regardless of item type. Updated the look of filter, item and circuit signal selection GUIs. Changes Personal logistics are now unlocked by a single research. This unlocks personal logistic requests and auto trash(unlimited count), plus 30 character trash slots. Removed the restriction of not allowing to have two identical blueprints in the blueprint library or blueprint book. Allowed to delete blueprint/books/upgrade planners/deconstruction planners also when opened in other inventory. Removed the utility slots (to create blueprint, book etc) from blueprint library as it is now available directly through quick tools menu. Allowed to edit blueprints in the blueprint library the same way as when it is an item. Allowed to export blueprint books in blueprint library (it was only possible in inventory before). Allowed to choose whether train fuel should be included in a blueprint. Bugfixes Fixed that 3rd last row of 4th sheet of gun turret shooting had duplicate frame. (82144) Fixed desync when changing recipe that was outputting large amount of fluid per crafting cycle to recipe that outputs low amount of fluid. (74155) Fixed sprite button would not respect draw_shadow_under_picture style property. (82334) Modding Added main_menu_background_image_location to utility constants. Scripting Removed LuaStyle::extra_padding_when_activated read/write. Added LuaStyle::extra_top_padding_when_activated, extra_bottom_padding_when_activated, extra_left_padding_when_activated and extra_right_padding_when_activated read/write. Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Tue Mar 17, 2020 2:07 pm — Replies 45 — Views 4721 View the full article
  23. Gui The character GUI now has a new look. Personal logistics has been moved to a separate tab. Logistic requests and auto trash have been merged into one panel. Using quick inventory transfers in the player inventory of the character gui will transfer the items either to weapons and armor slots or to trash slots depending on the selected tab, regardless of item type. Updated the look of filter, item and circuit signal selection GUIs. Changes Personal logistics are now unlocked by a single research. This unlocks personal logistic requests and auto trash(unlimited count), plus 30 character trash slots. Removed the restriction of not allowing to have two identical blueprints in the blueprint library or blueprint book. Allowed to delete blueprint/books/upgrade planners/deconstruction planners also when opened in other inventory. Removed the utility slots (to create blueprint, book etc) from blueprint library as it is now available directly through quick tools menu. Allowed to edit blueprints in the blueprint library the same way as when it is an item. Allowed to export blueprint books in blueprint library (it was only possible in inventory before). Allowed to choose whether train fuel should be included in a blueprint. Bugfixes Fixed that 3rd last row of 4th sheet of gun turret shooting had duplicate frame. (82144) Fixed desync when changing recipe that was outputting large amount of fluid per crafting cycle to recipe that outputs low amount of fluid. (74155) Fixed sprite button would not respect draw_shadow_under_picture style property. (82334) Modding Added main_menu_background_image_location to utility constants. Scripting Removed LuaStyle::extra_padding_when_activated read/write. Added LuaStyle::extra_top_padding_when_activated, extra_bottom_padding_when_activated, extra_left_padding_when_activated and extra_right_padding_when_activated read/write. Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Tue Mar 17, 2020 2:07 pm — Replies 53 — Views 5993 View the full article
  24. Here it is! (beep boop) https://factorio.com/blog/post/fff-338 Statistics: Posted by FactorioBot — Fri Mar 13, 2020 1:39 pm — Replies 83 — Views 6481 View the full article
  25. Here it is! (beep boop) https://factorio.com/blog/post/fff-338 Statistics: Posted by FactorioBot — Fri Mar 13, 2020 1:39 pm — Replies 84 — Views 8954 View the full article
  26. Bugfixes Fixed that some Lua events related to inventories would always report invalid. (82160) Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Tue Mar 10, 2020 5:42 pm — Replies 0 — Views 4538 View the full article
  27. Bugfixes Fixed that some Lua events related to inventories would always report invalid. (82160) Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Tue Mar 10, 2020 5:42 pm — Replies 0 — Views 4810 View the full article
  28. Graphics Fixed player character shadow didn't animate in idle state when not facing north. Bugfixes Fixed that LuaEntity::splitter_filter would reject a LuaItemPrototype. (81811) Fixed smart entity collision mode in tile editor did not work with offshore pump. (81933) Fixed that modded shortcuts that spawned items not visible in the blueprint library didn't work. (81940) Fixed that technology tooltips didn't show debug tooltip data the same as other tooltips. (81762) Fixed that crafting machines would report as supporting backer names through the Lua API. (81786) Fixed that un-researched recipes couldn't be used while in the map editor. (82082) Fixed that the removed-content GUI didn't include some translations. (82101) Fixed a desync related to invalid rail signal requested to be closed by circuit network. (82085) Modding Added InserterPrototype::chases_belt_items. (61354) Scripting Added LuaEntityPrototype::inserter_chases_belt_items read. Added surface to the selected-area events. Changed LuaSurface::spill_item_stack() to return the created entities if any. Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Tue Mar 10, 2020 3:02 pm — Replies 19 — Views 4314 View the full article
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