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  1. Yesterday
  2. dynamicnetworks

    Version 0.17.33

    Changes Added out of fuel alert icon to flamethrower turrets. UI scale won't be synchronised over Steam Cloud anymore. (67085) Syncing startup settings with a server will automatically join the server on game restart. (69064) Bugfixes Fixed yet another consistency bug related to ghost connections. (69694) Fixed crash related to changing force of entity marked for deconstruction/upgrade/in undo queue. (69493) Fixed a crash resulting from overlapping underground pipes. (69548) Fixed power grid overlay not showing correctly on map when changing surfaces. (69104) Fixed another instance of furnaces with fluid outputs not working correctly. (69674) Fixed multiplayer paused notification not being cleared when the client is dropped. (67326) Fixed accumulators showing discharge animation and empty icon at the same time. (67929) Fixed that the game would desync when changing forces of beams, fluid streams, projectiles, stickers, and fire flames. Fixed player inventory income flying text would sometimes show incorrect total item count. (66542) Fixed switched technology levels in the console message when changing research. (69681) Fixed that the keyboard shortcuts for new blueprint/upgrade planner/deconstruction planner wouldn't work when the cut or copy tool was selected. (68904) Changed render layer of belts marked for deconstruction so they don't clip with other belts. (65931) Fixed attempt to rotate ore patches that are out of reach would create "Can't Reach" floating message. (66647) Fixed that generators would produce infinite pollution in some cases. (69450) (69879) Fixed that generator tooltips did not show pollution. (69494) Fixed that LuaGameScript::tick_paused read was not of type boolean. (69892) Fixed that the map editor convert-save-to-scenario didn't work correctly in some cases. (68913) Fixed that the map editor intensity slider number fields wouldn't accept numbers outside the slider range. (69165) Fixed that the deconstruction planner "tiles only" mode would ignore tile ghosts. (68360) Fixed that exporting blueprint strings wouldn't include pending icon changes. (67180) Fixed that cloning rocket silos with rockets waiting to launch wouldn't auto-launch correctly. (69781) Fixed that cloning single entities with wire connections to themselves didn't work correctly. (69770) Fixed a desync related to rail item names. (69807) Map generator GUI now remembers the last preset used. Fixed an older bug with pull-placement of power poles. (69659) Fixed copying files to temp folder would preserve read only permissions, which could cause errors. (61763) Fixed rich text issue with sometimes removing font/color tags when it shouldn't. (69848) Modding Fixed that trivial smoke wouldn't work correctly if it moved > 8 chunks from its origin. (69383) Renamed gate prototype collision_mask to opened_collision_mask so that it can be different from the entity collision mask. Scripting Changed creation of tile ghosts to use "ghost_name" to match the rest of the API. Added LuaSurface::entity_prototype_collides() and LuaSurface::decorative_prototype_collides(). Added LuaRecipePrototype::allow_decomposition read. Added LuaSpriteButton::number allows nil value, which signals/specifies no number to be drawn, which now allows showing of 0. Added LuaTrain::signal read. Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Wed Apr 24, 2019 5:15 pm — Replies 1 — Views 250 View the full article
  3. Last week
  4. https://www.factorio.com/blog/post/fff-291Statistics: Posted by Klonan — Fri Apr 19, 2019 12:14 pm — Replies 0 — Views 2 View the full article
  5. dynamicnetworks

    Version 0.17.32

    Changes Admins ignore multiplayer map upload slot limit "Player is being dropped"/"Server not responding" messages will only show after 2 seconds, to avoid irrelevant short pop-ups. Bugfixes Fixed that the server-settings.example.json had an additional comma at the end of the file. (69451) Filled in a missing fluid mixing check for miner. (69381) Fixed that create-blueprint-item shortcut prototypes could have no item_to_create set. (69500) Fixed upload slot queue blocking players from joining even if not all slots were filled. Fixed a desync from rotation of an assembler with fluid energy source. (69395) Fixed a connection consistency problems of wire/circuit connections ghosts and undo. (69452) Added a no-crop requirement to the wire sprite definitions to avoid mods removing it, which can confuse the drawing logic. (69325) Fixed text boxes would not respect keyboard layout for shortcuts like copy or paste. (68380) Fixed blocking of game shortcuts when a text box has focus did not take into account keyboard layout settings. (67021) Fixed the game would not respect remapping of modifier keys (Ctrl, Shift, Alt) in operating system. (65093) Fixed it wasn't possible to bind mouse buttons 6 to 9. (69588) It is no more possible to teleport an entity into fluid mixing. (69316) Fixed a crash when defining a programmable speaker with no instruments. (69632) Sync-mods-with-save will no longer offer to load-save when attempting to sync while hosting a multiplayer game. (67756) Fixed that negative health regeneration wouldn't work when the entity had full health. (69605) Fixed a crash related to migrating game versions while having gates marked for deconstruction with ghost walls built over them. (69473) Modding For performance reasons inserter pickup/dropoff vectors are now limited to half a chunk or less. Scripting Added LuaEntityPrototype::lab_inputs read. Added LuaEntityPrototype::researching_speed read. Added LuaGameScript::pollution_statistics read. Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Thu Apr 18, 2019 11:25 am — Replies 0 — Views 311 View the full article
  6. Earlier
  7. dynamicnetworks

    Version 0.17.31

    Bugfixes Fixed a crash when hosting multiplayer games in some scenarios. Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Fri Apr 12, 2019 10:13 pm — Replies 0 — Views 53 View the full article
  8. dynamicnetworks

    Version 0.17.30

    We had quite a lot of crashes related to the blueprint library tooltip, but it helped us to finally fix a rare bug by exposing it more offensively. The script failed to login to forums, so I'm making the post manually. Minor Features Added ability to set a maximum number of map upload slots for multiplayer servers. Setting this is recommended to prevent the server from being flooded with map fragment requests from clients. Optimisations Optimized alt-mode icon background rendering. more Bugfixes Fixed that cut tool marked trees/rocks/cliffs for deconstruction when there was other valid entity in the selection. more Fixed that movement by keys or clicking on an alert didn't unsnap the currently followed train in the map. (69199) more Fixed that the game would crash when showing blueprint library tooltips. more Fixed that the game would crash when showing a blueprint library tooltip in multiplayer when the blueprint/book was removed by another player. Fixed alt-mode icon background for narrow icons was be very subtle. more You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.Statistics: Posted by kovarex — Fri Apr 12, 2019 6:30 pm — Replies 2 — Views 133 View the full article
  9. https://factorio.com/blog/post/fff-290Statistics: Posted by Klonan — Fri Apr 12, 2019 5:52 pm — Replies 0 — Views 45 View the full article
  10. dynamicnetworks

    Version 0.17.29

    Changes Simplified rail building. Holding shift while rail building always activates the combination of ghost-rail-building + remove-obstacles, releasing shift returns back to normal manual mode. It doesn't matter anymore, whether the rail building started with shift or not. This removed the possibility to do ghost-rail-building without the remove-obstacles, but since it seems to be almost useless, we consider it to be worth the simplification. font/color rich text tags now have to be properly terminated. This means eg: "[color=red]Red circuits" will now need to be "[color=red]Red circuits[/color]". This fixes a number of issues with handling start/end tags. (66263, 66256) Enter key will be shown as "ENTER" instead of "RETURN" on Windows and Linux. (69329) Minor Features Added a shortcut for increasing/decreasing/resetting UI scale, mainly for debugging of proper automatic adjustment of UI, but people might find it useful for something as well. Bugfixes After a realization of a big misleading mistake, the pollution per second had to be renamed to pollution per minute, because it is what it actually is. (68269) Fixed that tree pollution absorption was recorded as pollution emission in the statistics. Fixed that equipment electric network priority migration wasn't present. (69389) Crafting group selection by typing exact recipe match will now preserve the same way as selecting the crafting group manually. (67165) Fixed few layouting issues in the mods GUI. (68788) Fixed that sticker duration could be 0. (69042) Restored previous behavior where normal (not only underground) pipe connections reconnected when a fluidbox got removed. (68343) Fixed crash when robots try to revive locomotive that has both front and back wheels on rails, but no rail in-between. (68623) Fixed that repair packs could be lost if they didn't fit in your inventory when using personal robots. (69110) Added missing pipe connection arrows to flamethrower turret. (69272) Fixed that custom GUI style values specified directly on the elements weren't updated after UI scale change. (68007) Fixed that the electric network GUI would sometimes be opened when starting deconstruction planner selection on an electric pole in the map view. (68960) Fixed that Textfield and Sliders didn't update its size properly on UI change. Fixed UI change update in ModSettingsGui and MapGeneratorGui with preview open. Fixed quickbar selection disappearing when cursor stack is refreshed with a new stack. (68243) Fixed that nested frame styles (horizontal flow, vertical flow, header filler flow, filler) weren't initialized/updated correctly in the GUI created by script. Fixed that the loading indicator in the browse games GUI was left of the "Back" button. (66513) Fixed turret prototype definition allowed ammo_type of attack_parameters to be optional resulting in crash when the turret started to shoot. Don't consider recipes with 0 minimum amount (and possible randomised result) when resolving automatic crafting of ingredients when crafting manually. (68836) Scripting Changed the LabelStyle::want_ellipsis default value to true and it is never changed to be something else now. We are considering to even remove this style property completely, as we basically want the ellipsis always when the label is squashed. Added tile parameter to on_player_built_tile and on_robot_built_tile. Removed unused on_player_tool_inventory_changed event. Modding Added emissions_per_minute property in the energy source, that is supposed to replace the emissions_per_second_per_watt which was basically wrong and hard to work with, both emissions_per_second_per_watt emissions definition will work for some time (at least in 0.17) so mods don't get broken. Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Fri Apr 12, 2019 12:29 pm — Replies 1 — Views 468 View the full article
  11. dynamicnetworks

    Version 0.17.28

    Bugfixes Fixed a crash when hovering over some inventory-like GUI elements. Includes version 0.17.27 Bugfixes Fixed that pollution statistic values from entities were reversed and didn't increase evolution. more Fixed a crash when mods would set special_signal = true for virtual-signal prototypes. Fixed a crash when a mining drill is destroyed during the resource-depleted event. Fixed a crash when loading modded saves related to recipe migrations and fluidboxes. Fixed a desync related to the blueprint library and keeping outdated blueprints between versions. Fixed crash when undoing manual removal of entity marked for deconstruction. more Fixed that the technology GUI would show 100% researched for near-100% values. more Fixed crash when calling LuaGameScript::take_technology_screenshot for force that doesn't have any technologies enabled. Fixed that action bar link to blueprint in the inventory had tooltip size limited too much. more Fixed that blueprint cost table width wasn't correct for UI scale different than 100%. Scripting Added surface_index to the on_robot_mined_tile event. Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Tue Apr 09, 2019 7:11 pm — Replies 4 — Views 482 View the full article
  12. dynamicnetworks

    Version 0.17.27

    Bugfixes Fixed that pollution statistic values from entities were reversed and didn't increase evolution. (69231) Fixed a crash when mods would set special_signal = true for virtual-signal prototypes. Fixed a crash when a mining drill is destroyed during the resource-depleted event. Fixed a crash when loading modded saves related to recipe migrations and fluidboxes. Fixed a desync related to the blueprint library and keeping outdated blueprints between versions. Fixed crash when undoing manual removal of entity marked for deconstruction. (69247) Fixed that the technology GUI would show 100% researched for near-100% values. (68021) Fixed crash when calling LuaGameScript::take_technology_screenshot for force that doesn't have any technologies enabled. Fixed that action bar link to blueprint in the inventory had tooltip size limited too much. (69157) Fixed that blueprint cost table width wasn't correct for UI scale different than 100%. Scripting Added surface_index to the on_robot_mined_tile event. Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Tue Apr 09, 2019 5:38 pm — Replies 0 — Views 106 View the full article
  13. dynamicnetworks

    Version 0.17.26

    Changes Reverted fonts used for Chinese, Japanese, Korean and Russian localizations to pre-0.17.24 versions. Bugfixes Fixed that circuit connection from ghost to entity wasn't preserved when it was upgraded or undone. (67692) Fixed that it was possible to rotate entities whilst the technology GUI was open. (66320) Fixed that the updates-available counter in the update-mods tab didn't update as mods would be updated. (69050) Fixed that LuaSurface::get_closest() did not check the type of the second parameter. (69105) Fixed that LuaEntity::revive() raise_revive parameter sometimes did not work. (69166) Fixed that script render objects sometimes did not render in screenshots. Fixed a crash when rendering inserter interactions for modded furnace recipes without item ingredients. Fixed research queue and technology tooltip for long technology names. (68862) Fixed sprites would render as corrupted on some GPUs with texture streaming enabled. (65466) Fixed layouting of filters of deconstruction planner in a tooltip. (69107) Fixed that the rocket silo alt-info module icons didn't render in the correct location due to the size changes. (69041) Fixed several inconsistencies with the map editor paused state in multiplayer. (66189) Fixed schedule merging when more than one step of connecting train is done and part with the empty schedule is connected first. (69043) Fixed pollution reporting of machines with negative pollution when there is not enough pollution to absorb. (69164) Fixed that building a new rail through robots changed all rail-bound train stops to that station. (69170) Fixed a crash when departing from temporary stations while all other stations in the schedule are invalid. (69114) Fixed that setting a character controller for an offline player would crash the game. (69106) Fixed trains overview GUI updating and performance problems. (68953) Fixed that long server names were overflowing in the Browse games GUI. (66113) Scripting Added LuaAutoplaceControlPrototype::category read. Added LuaEntityPrototype::alert_icon_shift read. Added LuaForce::research_queue read/write. Added LuaForce::add_research() and cancel_current_research(). Removed LuaForce::current_research write. Changed cutscene waypoints to allow all entities as targets. Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Mon Apr 08, 2019 6:30 pm — Replies 1 — Views 351 View the full article
  14. https://www.factorio.com/blog/post/fff-289Statistics: Posted by Klonan — Fri Apr 05, 2019 7:04 pm — Replies 2 — Views 31 View the full article
  15. dynamicnetworks

    Version 0.17.25

    Changes The Mods GUI will now always include a link to the mod portal for the selected mod. Bugfixes Fixed roboport area rendering for players. (68925) Fixed a crash when trying to print invalid values through the Lua API. (68924) Fixed that the rail world preset didn't allow to get some achievements due to smaller base size. (65215) Fixed that the technology GUI technology cost wouldn't show numbers > 2^32 correctly. (68937) Fixed that custom checkboxes didn't render correctly in some cases. (67986) Fixed opening nested items in items so the same item isn't opened multiple times. (68005) Fixed a crash when trying to filter standalone character ammo slots. (68933) Disallowed building train stops in intersections. Fixed that cloning fluid turrets with fluid would crash the game. Fixed that cloning transport belts could crash when cloning fails. Fixed personal roboport would render its construction area even when toggled off. (68911) Fixed train stop names were rendered without rotation. (68922) Fixed Russian and several other localizations would not show symbols ≠, ≤, ≥ in train conditions and decider combinators. (68921) Fixed Chinese and Japanese text was too small to read. (68919) Fixed that deleting mods would follow symlinks instead of just removing the symlink. (68975) Fixed that mining drill can't-build messages would be wrong in some cases. (69014) Fixed that the game finished GUI would not show the time played if there were no kills. Fixed building underground pipes over ghosts could crash/corrupt the game. (68907) Fixed that the shortcut selection list wouldn't use a scroll bar if the shortcuts didn't fit on the screen. (68350) Modding Recipes with duplicate ingredients or products will now error at startup instead breaking crafting runtime. (67857) Scripting Added surface_index to the on_robot_built_tile event. Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Thu Apr 04, 2019 7:00 pm — Replies 1 — Views 207 View the full article
  16. dynamicnetworks

    Version 0.17.24

    Balancing Changed god controller inventory size to be the same as the character inventory size. Bugfixes Fixed rendering of targeting range visualization for turrets with limited turn range. (68707) Fixed parameters passed to LuaPlayer::zoom_to_world didn't have any effect. (68730) Fixed that power poles would sometimes build automatically when they shouldn't. (68725) Fixed that editing map gen settings for the non-default surface using the map editor didn't work. (68793) Fixed that LuaSurface::spill_item_stack would ignore belts by default. (68796) Fixed that LuaEntity::set_request_slot() wouldn't allow filters with a count of 0. (68731) Fixed that copying assembler settings would copy direction as well. (68771) Fixed that automation and logistics technologies were marked as upgrades. Fixed that non-upgrade technologies didn't show the level properly. (68755) Fixed default key bindings for in-game copy, paste and undo shortcuts on Russian keyboard layout. (68809) Fixed that remote.call() with small strings didn't work correctly. (68801) Fixed lamp lighting up for 1 tick without any electricity. (68826) Fixed that the next infinite research level wouldn't appear in the technology list after the previous level was queued. (68578) Fixed a crash when changing modded recipes that used fluid inputs or outputs. (68830) Fixed lamp showing full electricity bar without any electricity. (67527) Fixed that large sequential lua tables wouldn't be saved and loaded correctly. (68657) Fixed poor performance when rendering logistic network overlays. (68873) Fixed that the shortcut for opening the console could be also entered into it (does not fix dead keys). Fixed Scroll Lock would trigger an event on both key down and key up. (65180) Fixed trains stop names with icons in them would look wrong when pinging a train station in chat. (65876) Fixed that crafting machines could not be rotated if they used a heat energy source and didn't have fluid boxes. (67803) Fixed inventory hand sometimes pushing items out of the inventory and spilling them on the ground. (66392) Fixed that some languages had no name, and that some used their English name, and some the name in the language itself. (68696) Fixed incorrect scaling of cyrillic characters when viewing them with your language set to English. Fixed two crashes from migration of modded fluid using entities. (68823) Fixed that clicking a technology in the research queue would select the next available level instead of the queued level. (68491) Scripting Added LuaEntity::get_max_transport_line_index(). Added LuaPlayer::last_online read. Added allow_belt parameter to LuaSurface::spill_item_stack. Added corpses parameter to on_post_entity_died. Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Tue Apr 02, 2019 5:36 pm — Replies 2 — Views 389 View the full article
  17. dynamicnetworks

    Version 0.17.23

    Bugfixes Fixed that merging two electric networks didn't merge the statistics which was introduced by the power switch addition in 0.13. (68246) Fixed light not turning off properly when using fluid energy source on an entity. (67674) Fixed a crash when building large electric poles. (68695) Modding The game now checks that technology levels are contiguous. Non-upgrade technologies are now considered to be level 1; previously they were level 0. Renamed "electric-energy-accumulators-1" to "electric-energy-accumulators". Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Fri Mar 29, 2019 4:57 pm — Replies 1 — Views 238 View the full article
  18. https://factorio.com/blog/post/fff-288Statistics: Posted by Klonan — Fri Mar 29, 2019 3:30 pm — Replies 1 — Views 35 View the full article
  19. dynamicnetworks

    Version 0.17.22

    Bugfixes Fixed vertical squashing of listbox. (68520) Fixed in-game updater would not work on Windows if Factorio path or write data path would contain non-ASCII characters. (68516) Undoing action of building entity that removed ghosts also restores the ghosts. The same with removal of ghosts by cancelling deconstruction. (67827) Fixed that building power poles when moving very fast did not have consistent spacing. (67383) Fixed undo of train deconstruction. (68102) Fixed undo of circuit conditions of entities in the ghost state. (68191) Fixed train pathing inconsistency between normal station departure and waypoint. (68111) Fixed problems related to rail path waypoints and station removal. Fixed logarithmic sliders not showing value of 1. (68392) Fixed logarithmic sliders showing the same value for some positions. Fixed logarithmic sliders not showing correct initial position. Fixed Rich text icons not working in rotated text. (65780) Fixed a crash when loading saves converted to scenarios in the map editor after changing mods. (68420) Fixed that the inventory hand was not activated when the cursor was auto-refilled when entity building, tile building, fast transferring, repairing, using capsules or dropping items. (67584) Fixed that fast-replacing ghosts would not transfer settings. Fixed that double clicking on a list box scroll bar would trigger the confirm action. (66224) Fixed train GUI preview not centering on locomotive when opening the color picker. (66115) Fixed gui clipping for scrollpane inside a scrollpane. (66925) Fixed biters ignoring the player when building a new base. (68492) Fixed that copying settings with a blueprint would not show returned materials. (67227) Fixed turret ranges with huge radius would not render correctly when zooming into a map. (68461) Fixed that the reset queue would reset if the the game window is resized whilst the technology GUI is open. (68607) Fixed that resizing the game window would clear the search filter in the technology GUI. (66685) Fixed that crafting machines with an empty fluid_boxes key could be rotated. (68642) Fixed train state not updating properly in some specific cases. (68145) Fixed mining drill showing misleading message when building on top of invalid resources. (65814) Fixed a crash related to assemblers that sometimes occurred during loading 0.16 modded games. Fixed a crash when opening map too fast after creating a new game or new surface. (65827) Fixed LuaPlayer::open_map, close_map, zoom_to_world would mutate rendering state while render thread was possibly using it causing crash. (68327) Changed the custom scale slider in interface settings to be disabled when automatic scale is selected. Fixed train path finding in a special case of a loop with no signals and exactly one intersection. (67357) Fixed clipping when the preset description in the map generator is scrollable. (67216) Better path selection within one segment that is in a loop. (68225) Scripting Added LuaEntityPrototype::secondary_collision_box read. Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Fri Mar 29, 2019 12:44 pm — Replies 1 — Views 285 View the full article
  20. dynamicnetworks

    Version 0.17.21

    Bugfixes Fixed gates sometimes not closing when next to cliffs. (68365) Fixed crashes related to GUI tables. (68526) Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Tue Mar 26, 2019 8:46 pm — Replies 0 — Views 245 View the full article
  21. dynamicnetworks

    Version 0.17.20

    Changes Removed RTL language translations (Hebrew, Arabic). (68507) Bugfixes Fixed crash when opening technology tree. Fixed blueprint loading related to trains and temporary stations. (67998) Fixed that the quick bar and shortcut bar weren't aligned on UI scales other than 100% and 200%, making the game literally unplayable. (66827) Fixed fuzzy search in the select-a-filter GUI could show empty groups. (63241) Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Tue Mar 26, 2019 4:49 pm — Replies 0 — Views 105 View the full article
  22. dynamicnetworks

    Version 0.17.19

    Bugfixes Fixed various layouting problems related to tables. Fixed upgrading underground belt ghosts would not recalculate underground connections resulting in desyncs. (67510) Fixed construction robot tutorial when spamming ghost radars. (68436) Fixed that some entities didn't show the not enough power icon. (68470) Fixed possible crash when editing font names in rich text. (68390) Fix of previous fix of certain situations of assembler settings copy/paste. (68487) Fixed that toolbar buttons stayed pressed down. (68459) Fixed crash when an inventory gui was shown with 0 slots. (68467) Scripting Added LuaGuiElement::scroll_to_top(), scroll_to_bottom(), scroll_to_left() and scroll_to_right(). Added LuaGuiElement::scroll_to_element(). Added LuaEntityPrototype::has_belt_immunity, pollution_to_join_attack, min_pursue_time, max_pursue_distance, radar_range, move_while_shooting, can_open_gates, affected_by_tiles, distraction_cooldown and spawning_time_modifier read. Added LuaEntityPrototype::inserter_extension_speed and inserter_rotation_speed read. Added LuaTransportLine::input_lines read. Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Tue Mar 26, 2019 2:55 pm — Replies 0 — Views 371 View the full article
  23. dynamicnetworks

    Version 0.17.18

    Changes Dragging power poles over ghosts of the same type will revive them. (68244) Replaced the hand graphic in the quickbar with a selected graphic, so blueprint books are visible. Bugfixes Solved train positioning when being built by robots. (68147) Fixed that playing Factorio in full-screen mode on macOS would hide all notifications. (66415) Allow commas with spaces after in color tags. (68261) Fixed the mechanic of saving a scenario locally when joining a multiplayer game that uses a scenario you don't have didn't work correctly. (68181) Fixed that the burner light would still glow even when the entity is sleeping. (65712) Assembler copy/paste now works correctly when pasting both recipe and direction with fluid mixing around. (68174) Tool shortcut bar selection list can be closed with ESC. (65621) Fixed that some technologies wouldn't show in the technology list if they were fully researched. (68239) Fixed incorrect zooming speeds when using keyboard to zoom. (65679) Blank property expression names in map gen settings JSON are ignored. (68125) Seed1 arguments above 255 to noise functions no longer crash the game, warning about the upper bits being ignored, instead. (67497) Fixed broken supply challenge. (68242) Fixed slow horizontal trackpad scrolling in the tech tree view. (66874) Fixing one situation of underground pipe connection over a ghost. (68265) Fixed blueprint icons not disappearing when using set_quick_bar_slot (68374) Fixed PvP force modifiers were being overwritten. (68397) Fixed "graphics_variation" was read-only on entities of type "corpse". (68391) Fixed buildability check of some fluid entities in blueprints. (65389) Fixed gui layouting related to having more squashable elements with different minimal sizes in one row/column. Fixed possible crash when hovering the statistics graphs. Fixed a crash when using LuaGameScript::show_message_dialog during on_init. Fixed headless server would hang when shutting down on Windows. (68422) Fixed interaction of pipe underground connections of different reach. (68258) Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Mon Mar 25, 2019 6:24 pm — Replies 0 — Views 374 View the full article
  24. https://factorio.com/blog/post/fff-287Statistics: Posted by Klonan — Fri Mar 22, 2019 3:56 pm — Replies 1 — Views 42 View the full article
  25. dynamicnetworks

    Version 0.17.17

    Changes Fast replacing power poles will keep existing connections but also try to connect to further away power poles if possible. (67967) 0-255 numbers are now allowed in tags. The game will detect if you want to use floats or 0-255, just like the /color command. (67726) Bugfixes Solved transport line compression related to splitters for various corner cases. (67815) Fixed texture-compression config values that were valid in 0.17.15 but are not valid since 0.17.16 would cause error on startup. (68133) Fixed that reverse/forward speed limits of the train movements were mixed up. (68047) Fixed that reverse locomotive power was the same as forward. Fixed item transfers tutorial giving combinators instead of wood. (68046) Fixed tutorials showing migrations dialog. Fixed slow inserters on transport belt madness level 3. (68149) Fixed massive biter clumps in Wave defense. (66136) Fixed a crash when importing save files into saves with different technology levels researched. Fixed that swapping Command and Option keys on macOS caused neither one to work in Factorio. (65671) Fixed that the technology GUI would list all technology levels if the technology was fully researched. (68037) Fixed a crash when using /swap-players. (66381) Fixed a crash when rotating some modded underground pipes. (67710) Fixed poor performance when large chat messages are rendered. (68040) Fixed a crash when a train traveling to a temporary stop has its schedule copy-pasted. (68130) Fixed a crash when using "Join server after sync" for server hosted over Steam Networking. (67963) Fixed hand missing from quickbar when selecting shortcuts to the blueprint library. (68141) Scripting Added LuaControl::open_technology_gui(technology) which will open the technology GUI and select the given technology. Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Thu Mar 21, 2019 7:49 pm — Replies 1 — Views 404 View the full article
  26. dynamicnetworks

    Version 0.17.16

    Changes Disabled vanilla pollution attacks in the NPE until after the final wave. Changing teams in PvP will try to preserve the current character. (68018) Bugfixes Fixed alerts showing for trees and rocks in the NPE (65370) Fixed solid fuel not triggering "fuel furnace" quest item (67941) Potentially fixed scrap metal crash bug again (67821) Fixed that a fluid furnace revived from a ghost would not work. (67372) Fixed that launching tutorials could leave the running game in a broken state. (68046) Fixed that clearing the ghost cursor did not clear the hand in the quickbar. (68062) Fixed Compilatron blocking placement of burner inserter in NPE (68063) Fixing a bug from last version that allowed fluid mixing by setting a recipe in assembler. (68074) Different alert when unable to revive ghost due to fluid mixing by hand vs. by robot. (68074) Fixed spitters would not properly target construction robots that are blocked from fulfilling their task. (67886) Fixed a crash when joining Steam game invites while a multiplayer connection is in progress. Fixed that the "research finished" indicator would display the wrong technology level. (67864) Fixed a crash when removing the end rail of a temporary train order. (67926) Fixed that cargo wagon filters wouldn't get preserved in blueprint strings. (67641) Scripting Fixed that printing the output of LuaProfiler anywhere except log(...) would cause a desync. Note: this means if the results are shown in things like player.print() they won't persist through save/load (but won't cause desyncs). Fixed Electric Pole smart coverage placement not building over other pole ghosts. (68083) Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Tue Mar 19, 2019 9:50 pm — Replies 2 — Views 399 View the full article
  27. dynamicnetworks

    Version 0.17.15

    Changes Fixed that trains wouldn't depart for temporary stops when waiting at a station. (67811) Fixed that two headed train running out of fuel didn't trigger the out of fuel alert in one of the directions. (67820) Improved Compilatron's ability to select a free space when indicating structures by a factor of 16.6. The player must now wait for Compilatron to follow before being allowed to evacuate the first area of the NPE. The player must collect at least some of their structures before evacuating the first area of the NPE. Updated the player spawn after big biter attack in case the player wants to check how aggressive the biters are. Compilatron now has its own icon. Biters and worms in the NPE will now be aggressive except in special situations. Gui It is now possible to scroll horizontally with a touch pad in the tech tree view. (66874) Bugfixes Fixed bugged Compilatron speech in NPE when showing blocked miner. Turrets placed in the starting area will now be detected during the entrench step of the NPE. (67772) Fixed flamethrower turret range visualization was rendered in wrong layer. (67903) Fixed editing map gen settings in the map editor would crash the game. (67839) Fixed that robots would still try to deconstruct trains that left their network. (67916) Reduced screen tearing on Windows 7 when Aero is disabled. (67158) Fixed that converting games to scenarios and back could corrupt script global data. (66812) Fixed that disabling friendly fire prevented fish from healing. (67953) Fixed that LuaEntity::destroy({do_cliff_correction=true}) was ignored. (67837) Fixed toggle state of item selection buttons when clicked with item to fast-select. (67465) Fixed that the Q that cancels wire dragging also removed the hand from the quickbar. (67192) Fixed that selecting quickbar slot while dragging wire only cancelled the dragging, but had to be pressed again to select the slot. (67192) Fixed that modded fluid streams could crash the game in some situations. (67999) Fixed that keys blocked by textfield didn't include CONTROL + A (to select all), the same way as it is doing for (CONTROL + C/V/X). (67047) Fixed the double-click to clear functionality of number text field. (67949) Fixed a crash when migrating mods related to assembling machines and fluids. (67118) Fixed that exporting a blueprint to the library could crash the game. (67987) Fixed a crash when a modded assembler is built over a ghost of assembler with different rotation. (67732) Fixed damage technology migrations not migrating infinite technologies properly. (67731) Potentially fixed a Linux-specific bug where the game would react to key presses not intended for it. (66402) Scripting Added LuaGameScript::create_profiler() which can be used to measure script performance. Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Mon Mar 18, 2019 8:33 pm — Replies 0 — Views 390 View the full article
  28. dynamicnetworks

    Version 0.17.14

    Bugfixes Fixed that research queue setting in the New Map GUI wouldn't remember its value. (67370) Fixed a crash when hand replacing an assembler ghost with fluid mixing. (67732) Fixed migration of fluid-using modded mining drill. Fixed ten_minutes modifier bug in NPE. Fixed broken resetting of scenario context. Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Fri Mar 15, 2019 8:20 pm — Replies 1 — Views 339 View the full article
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