Jump to content

Welcome to Dynamic Networks

Take a moment to join us, we are waiting for you.

All Activity

This stream auto-updates     

  1. Last week
  2. Here it is! (beep boop) https://factorio.com/blog/post/fff-324 Statistics: Posted by FactorioBot — Fri Dec 06, 2019 12:11 pm — Replies 54 — Views 3548 View the full article
  3. Earlier
  4. Here it is! (beep boop) https://factorio.com/blog/post/fff-323 Statistics: Posted by FactorioBot — Fri Nov 29, 2019 2:49 pm — Replies 25 — Views 1133 View the full article
  5. Here it is! (beep boop) https://factorio.com/blog/post/fff-322 Statistics: Posted by FactorioBot — Fri Nov 22, 2019 12:42 pm — Replies 36 — Views 3561 View the full article
  6. Bugfixes Fixed that the infinity pipe mode could sometimes reset when changing other infinity pipe settings. (78047) Fixed that electric energy interfaces didn't consume power correctly. (77998) Fixed market GUI not showing price in the tooltips of modifiers. (78042) Fixed market GUI showing empty price property in the tooltips when no price is set. Fixed lights render quality slider in graphics settings missing tooltip. (78005) Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Tue Nov 19, 2019 2:29 pm — Replies 6 — Views 3050 View the full article
  7. Bugfixes Fixed a desync related to biter pathfinding. (77997) Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Fri Nov 15, 2019 5:43 pm — Replies 2 — Views 1691 View the full article
  8. Here it is! (beep boop) https://factorio.com/blog/post/fff-321 Statistics: Posted by FactorioBot — Fri Nov 15, 2019 3:53 pm — Replies 0 — Views 2 View the full article
  9. Changes When a team loses in PvP, all their characters will die. Technology GUI shows saved progress of partially-researched technologies. Bugfixes Fixed a crash when when loading modded saves that had construction robots working on modded entities. Fixed that 'corpses' and 'dying_explosion' wouldn't be created on the correct force. (77685) Fixed that LuaEntity::get_fuel_inventory() didn't work on burner pumps. (77535) Fixed ammo turret tooltip not showing the damage bonus correctly. (77556) Fixed fluid name and amount not being shown when the tooltip is on the side. (77722) Show how module energy consumption is applied more clearly in the tooltips. (77703) Fixed several issues related to modded reactors set to use electric energy. (77244) Fixed spitters were not able to destroy trees and rocks. (77715) Fixed that shift+click recipes in cheat mode wasn't able to handle recipes that included fluids but still only produced 1 item result. (77752) Fixed a difference in map editor paused vs unpaused game ticking related to enabled/disabled train stops. (77762) Fixed that produce item per hour achievements could not be progressed. (77661) Fixed an issue with reading localised strings in Lua. (77769) Fixed that right clicking to add 1 item to assembling machines had no limit. (73698) Fixed that teleporting players/cars between surfaces would invalidate lua references to them. Fixed a crash with trains that had wheels.direction_count = 0. (77655) Fixed statistics not counting items correctly on large intervals when a large number of items are produced/consumed. (77355) Fixed Beacon ghost tooltip missing some information. (77780) Fixed ghost tooltips not showing correct max energy consumption. Fixed tooltips for tile creating items showing wrong title. (77920) Fixed blueprint strings not saving empty values for some circuit network settings. (77303) Fixed PvP config import would always append the default item and equipment lists. (77925) Fixed that creating infinity chests with logistic_mode set would ignore request filters. (77957) Scripting Added LuaEntity::command, LuaEntity::distraction_command, LuaUnitGroup::command, and LuaUnitGroup::distraction_command reads. Added LuaUnitGroup::is_script_driven read. Modding Changed RollingStockPrototype::wheels to be optional. Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Thu Nov 14, 2019 7:11 pm — Replies 6 — Views 2323 View the full article
  10. Here it is! (beep boop) https://factorio.com/blog/post/fff-320 Statistics: Posted by FactorioBot — Fri Nov 08, 2019 3:34 pm — Replies 76 — Views 3023 View the full article
  11. Changes Energy consumption is no longer shown in the tooltip for void energy sources. Bugfixes Fixed a bug in NPE where Compilatron would sometimes loop around smashing things. (76072) Fixed possibility of dying just before a cutscene in NPE, which would lead to a crash. (77179) Fixed game crashing in NPE if it can't find anywhere to spawn a biter. (77486) Fixed using dark coal icon on dark speech bubble background. (75916) Fixed a crash when loading modded saves without the mod when you had entities marked to be upgraded to the now removed modded items but the entity is still valid. Fixed incorrect string for "Fuel Pollution" in tooltip. (77555) Fixed tooltip not showing max consumption correctly when using modules. (77570) Fixed battery equipment and accumulator tooltips showing wrong input flow limit when it's unlimited. (77570) Fixed item tooltips not showing custom_description. (77569) Fixed some item tooltips having incorrect title or description. Fixed that hovering over a logistic request didn't highlight inventory items. (77565) Fixed pump tooltip not showing pumped amount when pumping from a fluid wagon. (77656) Show the products of a recipe more clearly when the product has a probability and/or an interval defined. (77468) Fixed a crash when restarting the game after it failed to load modded fluidboxes. (77617) Fixed tech tree quantity icon being shown incorrectly. (77674) Fixed an exploit related to upgrading ghosts while a robot is trying to work on them. (77665) Fixed target leading logic would cause turret to shoot outside of its range sometimes. (77071) Modding Added AmmoTurretPrototype::entity_info_icon_shift. Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Thu Nov 07, 2019 3:11 pm — Replies 0 — Views 386 View the full article
  12. Features Construction robots will attempt to batch build tiles. Changes Tooltips reworked. They now have a new structure and look. Properties in tooltips have been reorganized and reworked. Common properties have been added to categories. Added more information to tooltips, for example to be able to calculate steam power and nuclear ratios. Recipe and item tooltips are now separate. Item tooltips will be shown for each product in the recipe, if relevant. Descriptions and Total Raw can be hidden using the interface setting. Reorganized the interface settings menu. Bugfixes Fixed a crash when switching between the map editor and the ghost controller type. (77253) Fixed car movement animation played forwards when reversing. (77158) Fixed a crash related to using LuaCustomTables incorrectly. (77374) Fixed that accumulators wouldn't copy circuit signals correctly in some cases. (77384) Fixed a crash related to removing all collision masks from rails. (77479) Modding Added ProductPrototype::show_details_in_recipe_tooltip. It determines if a product tooltip should be shown when hovering a recipe. Scripting Added filtering support for several common Lua events. Added LuaEntity::logistic_network write for construction and logistic robots. Added "lifetime" optional entity creation parameter for speech-bubble entities. Added LuaEntityPrototype::max_distance_of_sector_revealed and max_distance_of_nearby_sector_revealed read. Changed RecipePrototype so it calculates catalyst from ingredients and products automatically if not manually defined. Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Mon Nov 04, 2019 3:59 pm — Replies 16 — Views 3731 View the full article
  13. Here it is! (beep boop) https://factorio.com/blog/post/fff-319 Statistics: Posted by FactorioBot — Fri Nov 01, 2019 2:10 pm — Replies 34 — Views 2763 View the full article
  14. Bugfixes Fixed crafter would not reconnect heat energy source after rotate in some cases. (67803) Fixed a crash when adding science pack types to labs. (77173) Fixed a crash related to text boxes and clearing them with selected text. (77200) Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Fri Oct 25, 2019 3:17 pm — Replies 1 — Views 3285 View the full article
  15. Here it is! (beep boop) https://factorio.com/blog/post/fff-318 Statistics: Posted by FactorioBot — Fri Oct 25, 2019 1:32 pm — Replies 83 — Views 5653 View the full article
  16. Graphics Extended transport belt sprites a little bit to avoid rendering glitches at some zoom levels. Bugfixes Added missing max_work_done_per_tick in map-settings.example.json. (76870) Fixed that accumulator settings could not be copy-pasted. (76993) Fixed that generators could rotate and render incorrectly. (77028) Fixed bad quest GUI in NPE. (76439) Fixed a crash related to the map editor "recipe locked" setting for assembling machines. (76574) Fixed that Military science pack was sorted after Chemical science pack in the Lab GUI. Fixed low quality texture compression would create major artifacts on some sprites. (77123) Fixed a crash when reading storage_filter on infinity chests. (77128) Fixed a crash when reading LuaEntity::tree_stage_index_max in some cases. (77132) Changed blueprinting selection previews to include both tile ghosts and tiles when only tile ghost entities are being selected. (75925) Fixed a crash that could happen when path_resolution_modifier was set to very low values. (77001) Modding Changed input_flow_limit and output_flow_limit so 0 means 0 instead of unlimited (no value still means unlimited). Scripting Added LuaEntity::driver_is_gunner read/write. Balancing Changed: Amount of copper-cable in Introduction scenario crash site. Changed: Increased minimum size of a resource deposit to 100 in the Introduction scenario. Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Thu Oct 24, 2019 6:30 pm — Replies 0 — Views 217 View the full article
  17. Bugfixes Fixed another biter-related crash. (76909) Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Fri Oct 18, 2019 1:05 pm — Replies 3 — Views 2712 View the full article
  18. Here it is! (beep boop) https://factorio.com/blog/post/fff-317 Statistics: Posted by FactorioBot — Fri Oct 18, 2019 11:03 am — Replies 37 — Views 3048 View the full article
  19. Bugfixes Fixed a crash that would happen on loading certain saves made in previous versions. (76817) Fixed entity selection could desync from mouse cursor when switching to cutscene controller in multiplayer. (76398) Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Wed Oct 16, 2019 3:06 pm — Replies 0 — Views 312 View the full article
  20. Features Added interface option to adjust the number of shortcut bar rows that are visible on the screen. Added ability to shift click a research in the technology screen to start that research. Allowed setting filters with the ghost cursor. Changes Biters and Spitters will no longer collide with other biters/spitters. (https://factorio.com/blog/post/fff-316) Graphics Added new remnants for several entities. They are still work-in-progress and subject to further change. Bugfixes Excluding runtime fluid mixing check from assembler migration that caused some crashes when loading a save with mixing in it. Fixed landfill map color on old saves. (75870) Added migration to recalculate tile transitions when tile layer definition changes in tile prototype. (75871) Fixed that artillery remote failure sounds could be duplicated in some cases. (75639) Fixed that the game would still process mod dependencies for disabled mods. (75873) Fixed that underground pipes with different length could sometimes connect one tile further. Fixed that the cursor would appear in the wrong position after textbox alignment was changed by scripting. (74971) Fixed placement of scrollbars around textboxes. (74969) Fixed a crash related to teleporting biters during the ai-completed events. (75962) Fixed that non-square crafting machines without fluid boxes didn't rotate correctly. (75944) Fixed that the game would freeze when trying to find automatic artillery targets with very high levels of artillery range. (76056) Fixed tile ghosts sometimes overlapped on edges which created visible lines. (76189) Fixed that the on_gui_switch_state_changed event would fire twice in some cases. (76211) Fixed wrong damage bonus values in tooltips of combat robots and units in a different force. (76182) Fixed that the research screen would show a technology as "available" when it was queued. (75960) Fixed that LuaEntity::last_user didn't support writing `nil`. (76360) Fixed that mod GUIs could show on top of the technology screen after loading a save. (75979) Fixed a crash when using the /screenshot command. (76418) Fixed that the --disable-migration-window command line option didn't always work. (76542) Fixed that pumps had a drain when using a non-electric energy source. (76355) Fixed a bug in fluid system splitting. Changed order of pipe connections to avoid previous cases of fluid mixing. A.k.a Boskid's deferred pipes. Offshore pumps now set fluid filter automatically based on produced fluid. (76286) Fixed crash when closing shortcut selection list while dragging. (76718) Fixed that biters could get overloaded by artillery and stop moving. (64334) Fixed that biters could get stuck during attacks. (74740) Fixed that biter pathfinding could cause unreasonably large save files. (74058) Fixed that biters would attack in a single file due to their colliding with each other. (66977) Fixed that personal roboports would function with literally no power. Fixed migrating pre-0.17 maps with detached characters that had a grid armor in quick bar would corrupt game state. (76466) Modding Added optional flying robot prototype property "max_speed". Added light_renderer_search_distance_limit to utility constants. Scripting Changed LuaEntity::color to also work for cars. Changed LuaStyle::padding, margin to also accept arrays of padding values. Added optional "unit_number" to on_post_entity_died event. Added support to teleport car entity types between surfaces. Added LuaEntityPrototype::call_for_help_radius, max_count_of_owned_units, max_friends_around_to_spawn, spawning_radius and spawning_spacing read. Added LuaForce::research_enabled read. Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Tue Oct 15, 2019 8:19 pm — Replies 0 — Views 363 View the full article
  21. This ban list can be accessed at https://terraria.one/bans without the need for registration.
  22. Update to > Steam Integration v2.1.12 | Website Plugin Release notes for this update can be found here: https://invisioncommunity.com/files/file/8170-steam-profile-integration/
  23. Here it is! (beep boop) https://factorio.com/blog/post/fff-316 Statistics: Posted by FactorioBot — Fri Oct 11, 2019 3:30 pm — Replies 3 — Views 72 View the full article
  24. Here it is! (beep boop) https://factorio.com/blog/post/fff-315 Statistics: Posted by FactorioBot — Fri Oct 04, 2019 12:52 pm — Replies 3 — Views 64 View the full article
  25. Update to > Invision Community v4.4.7 | Website Software Release notes for this update can be found here: https://invisioncommunity.com/release-notes/
  26. This page can be accessed at: https://terraria.one/changelog/ Any changes made to the website, either small or large will be posted there.
  27. Changing display names on the website should now be working for everyone. This setting is located under "Account Settings" which can be accessed also by going here. https://terraria.one/settings
  1. Load more activity
×
×
  • Create New...